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Title Rating Views Author Added
Full Action RPG Inventory Tutorial - Part 4 / 6
character attributes introduction & item bonuses
 
 3.75
1775 maVado 13th Apr 09
How to make easy alpha channel graphics
Explains how to make "smooth" graphic like flash
 
 1.25
1596 Solgryn 17th Apr 09
More Real Time tricks and tips: Changing objects without Counters and tons of events...
This is part 2 of my Real Time articles.
 
 3.55
1472 Wiiman (Evan) 18th Apr 09
How To Create A Level Editor
A fun tool to use in your game
 
 2.4
2856 Sumo148 21st Apr 09
Full Action RPG Inventory Tutorial - Part 5 / 6
consumables & item classes
 
 4.15
2027 maVado 22nd Apr 09
Menu background fake scrolling - one active object
What it sez on the tin!
 
 
1278 Zephni 6th May 09
Audio In Your Games
The Importance of Sound and Music
 
 4.15
1664 Rob Rule 9th May 09
Interview With Clickteam's Yves Lamoureux on all things HWA
TDC questions Yves on all things Hardware Acceleration
 
 3.25
2584 Rob Rule 14th May 09
Online Highscore Video Tutorial
Rough step-by-step video tutorial on how to get online highscores
 
 3.35
1192 weka 21st May 09
Fast array loading
yeah boy!
 
 2.5
1336 Zephni 22nd May 09
Using Lua with MMF2
A basic starting guide to scripting in MMF2
 
 4.6
4910 Muz 23rd May 09
How to make a Minimap
title says it all
 
 3
1555 Sumo148 25th May 09
How to make a Game Updater [Type 1]
Learn how to easily make an updater for you games!
 
 3.85
2628 [EclektiK] 25th May 09
How to come up with ideas
How to come up with ideas and make a game of them
 
 0.95
1113 Carlguy (HTL) 4th Jun 09
How make make an online Lobby
With OINC!
 
 3.15
1449 Solgryn 5th Jun 09
How to - platform movement. Step by step
and the way it works
 
 3.8
1697 Zephni 8th Jun 09
How to host your own OINC server!
For other people to use.
 
 
1582 Solgryn 19th Jun 09
Tilesets
Tilesets explained - images and example.
 
 3.5
14799 jthongbai 22nd Jun 09
Game Design Goals
First thing to do when starting a game...
 
 
1275 Muz 29th Jun 09
Klik Programming Gems: Smooth rotation, Vector Movements, and Jump heights
Smooth rotations, vector based AI driving, and calculating jump heights!
 
 4
1855 Cameron L Mercer 30th Jun 09
Dealing With Numbers (Part 1)
Formulas, stats, some math. The easy way.
 
 4
1280 Muz 30th Jun 09
Problem Solved: Leading a moving target
3 different methods of varying complexity to accomplish the same thing!
 
 3.35
2392 Cameron L Mercer 1st Jul 09
Dealing With Numbers (Part 2)
Formulas, stats, some math. The hard way.
 
 4.15
1486 Muz 3rd Jul 09
Wargame Making Off "Sound Channels and DirectShow Objects"
In this article I'll explain how I splitted the sounds in Wargame
 
 
1190 Mxthe 4th Jul 09
Wargame Making Off "Save system and data storage"
In this article I explain how I made the storage system in wargame
 
 
1081 Mxthe 4th Jul 09
Spread Value Annoyance
Problematic automatic numbering of Spreads
 
 0
1226 MBK 4th Jul 09
How to create a console
like the one in Portal
 
 
1470 Sumo148 6th Jul 09
GPs and APs - Part 1
Geometric Progressions!
 
 
1989 -J- 10th Jul 09
Pixel-Perfect (better than 360 degrees) Shooting Tutorial
The same as my tutorial, except in pure text form (for TGF owners)
 
 
1868 Jack Zhou 11th Jul 09
Save/Load with Ini (easy way)
How to save Objects, values and strings with Ini Easily.
 
 1.65
1323 Alex Rheault 18th Jul 09
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