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Title Rating Views Author Added
Full Action RPG Inventory Tutorial - Part 4 / 6
character attributes introduction & item bonuses
 
 3.75
1819 maVado 13th Apr 09
How to make easy alpha channel graphics
Explains how to make "smooth" graphic like flash
 
 1.25
1601 Solgryn 17th Apr 09
More Real Time tricks and tips: Changing objects without Counters and tons of events...
This is part 2 of my Real Time articles.
 
 3.55
1477 Wiiman (Evan) 18th Apr 09
How To Create A Level Editor
A fun tool to use in your game
 
 2.4
2895 Sumo148 21st Apr 09
Full Action RPG Inventory Tutorial - Part 5 / 6
consumables & item classes
 
 4.15
2042 maVado 22nd Apr 09
Menu background fake scrolling - one active object
What it sez on the tin!
 
 
1282 Zephni 6th May 09
Audio In Your Games
The Importance of Sound and Music
 
 4.15
1674 Rob Rule 9th May 09
Interview With Clickteam's Yves Lamoureux on all things HWA
TDC questions Yves on all things Hardware Acceleration
 
 3.25
2659 Rob Rule 14th May 09
Online Highscore Video Tutorial
Rough step-by-step video tutorial on how to get online highscores
 
 3.35
1199 weka 21st May 09
Fast array loading
yeah boy!
 
 2.5
1341 Zephni 22nd May 09
Using Lua with MMF2
A basic starting guide to scripting in MMF2
 
 4.6
4961 Muz 23rd May 09
How to make a Minimap
title says it all
 
 3
1562 Sumo148 25th May 09
How to make a Game Updater [Type 1]
Learn how to easily make an updater for you games!
 
 3.85
2637 [EclektiK] 25th May 09
How to come up with ideas
How to come up with ideas and make a game of them
 
 0.95
1119 Carlguy (HTL) 4th Jun 09
How make make an online Lobby
With OINC!
 
 3.15
1453 Solgryn 5th Jun 09
How to - platform movement. Step by step
and the way it works
 
 3.8
1703 Zephni 8th Jun 09
How to host your own OINC server!
For other people to use.
 
 
1595 Solgryn 19th Jun 09
Tilesets
Tilesets explained - images and example.
 
 3.5
14878 jthongbai 22nd Jun 09
Game Design Goals
First thing to do when starting a game...
 
 
1282 Muz 29th Jun 09
Klik Programming Gems: Smooth rotation, Vector Movements, and Jump heights
Smooth rotations, vector based AI driving, and calculating jump heights!
 
 4
1874 Cameron L Mercer 30th Jun 09
Dealing With Numbers (Part 1)
Formulas, stats, some math. The easy way.
 
 4
1290 Muz 30th Jun 09
Problem Solved: Leading a moving target
3 different methods of varying complexity to accomplish the same thing!
 
 3.35
2419 Cameron L Mercer 1st Jul 09
Dealing With Numbers (Part 2)
Formulas, stats, some math. The hard way.
 
 4.15
1496 Muz 3rd Jul 09
Wargame Making Off "Sound Channels and DirectShow Objects"
In this article I'll explain how I splitted the sounds in Wargame
 
 
1200 Mxthe 4th Jul 09
Wargame Making Off "Save system and data storage"
In this article I explain how I made the storage system in wargame
 
 
1085 Mxthe 4th Jul 09
Spread Value Annoyance
Problematic automatic numbering of Spreads
 
 0
1230 MBK 4th Jul 09
How to create a console
like the one in Portal
 
 
1475 Sumo148 6th Jul 09
GPs and APs - Part 1
Geometric Progressions!
 
 
2001 -J- 10th Jul 09
Pixel-Perfect (better than 360 degrees) Shooting Tutorial
The same as my tutorial, except in pure text form (for TGF owners)
 
 
1876 Jack Zhou 11th Jul 09
Save/Load with Ini (easy way)
How to save Objects, values and strings with Ini Easily.
 
 1.65
1332 Alex Rheault 18th Jul 09
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