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Title
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Rating
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Views
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Author
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Added
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Full Action RPG Inventory Tutorial - Part 3 / 6
basic item equipment, avoid overlapping & swapping items
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1153
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maVado
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11th Apr 09
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Full Action RPG Inventory Tutorial - Part 4 / 6
character attributes introduction & item bonuses
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1182
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maVado
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13th Apr 09
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How to make easy alpha channel graphics
Explains how to make "smooth" graphic like flash
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1409
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Solgryn
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17th Apr 09
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More Real Time tricks and tips: Changing objects without Counters and tons of events...
This is part 2 of my Real Time articles.
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1259
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Wiiman (Evan)
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18th Apr 09
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How To Create A Level Editor
A fun tool to use in your game
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2226
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Sumo148
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21st Apr 09
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Full Action RPG Inventory Tutorial - Part 5 / 6
consumables & item classes
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1721
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maVado
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22nd Apr 09
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Menu background fake scrolling - one active object
What it sez on the tin!
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1067
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Zephni
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6th May 09
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Audio In Your Games
The Importance of Sound and Music
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1518
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Rob Rule
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9th May 09
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Interview With Clickteam's Yves Lamoureux on all things HWA
TDC questions Yves on all things Hardware Acceleration
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2200
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Rob Rule
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14th May 09
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Online Highscore Video Tutorial
Rough step-by-step video tutorial on how to get online highscores
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1038
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weka
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21st May 09
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Fast array loading
yeah boy!
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1158
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Zephni
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22nd May 09
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Using Lua with MMF2
A basic starting guide to scripting in MMF2
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4017
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Muz
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23rd May 09
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How to make a Minimap
title says it all
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1411
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Sumo148
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25th May 09
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How to make a Game Updater [Type 1]
Learn how to easily make an updater for you games!
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2434
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[EclektiK]
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25th May 09
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How to come up with ideas
How to come up with ideas and make a game of them
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964
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Carlguy (HTL)
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4th Jun 09
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How make make an online Lobby
With OINC!
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1269
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Solgryn
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5th Jun 09
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How to - platform movement. Step by step
and the way it works
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1458
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Zephni
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8th Jun 09
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How to host your own OINC server!
For other people to use.
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1361
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Solgryn
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19th Jun 09
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Tilesets
Tilesets explained - images and example.
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13971
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jthongbai
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22nd Jun 09
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Game Design Goals
First thing to do when starting a game...
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1095
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Muz
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29th Jun 09
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Klik Programming Gems: Smooth rotation, Vector Movements, and Jump heights
Smooth rotations, vector based AI driving, and calculating jump heights!
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1526
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Cameron L Mercer
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30th Jun 09
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Dealing With Numbers (Part 1)
Formulas, stats, some math. The easy way.
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1090
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Muz
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30th Jun 09
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Problem Solved: Leading a moving target
3 different methods of varying complexity to accomplish the same thing!
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2008
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Cameron L Mercer
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1st Jul 09
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Dealing With Numbers (Part 2)
Formulas, stats, some math. The hard way.
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1281
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Muz
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3rd Jul 09
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Wargame Making Off "Sound Channels and DirectShow Objects"
In this article I'll explain how I splitted the sounds in Wargame
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990
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Mxthe
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4th Jul 09
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Wargame Making Off "Save system and data storage"
In this article I explain how I made the storage system in wargame
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909
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Mxthe
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4th Jul 09
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Spread Value Annoyance
Problematic automatic numbering of Spreads
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1054
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MBK
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4th Jul 09
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How to create a console
like the one in Portal
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1308
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Sumo148
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6th Jul 09
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GPs and APs - Part 1
Geometric Progressions!
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1557
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-J-
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10th Jul 09
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Pixel-Perfect (better than 360 degrees) Shooting Tutorial
The same as my tutorial, except in pure text form (for TGF owners)
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1635
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Jack Zhou
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11th Jul 09
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