Author:|| Del Duio
Submitted:|| 10th October, 2007
Game of the Week Winner
Edited By Del Duio on 10/17/2007
Necropolis Rising was one of my pay games, but I'm trying a new business approach. If people really enjoy the game I would ask them to please donate a very small amount of moolah to the DXF Games development fund. I understand not many klickers are too keen on this idea, but like I said it's optional. If this system works out, I may never have another pay game again!
Stuck? Info? Donation?
Check out the official Necropolis Rising Homepage!
At any rate, better to eat my bandwidth now before Hasslevania kills it later.
A great war was waged between the forces of good and evil. Many on both sides were lost, but in the end good won as they always do. The leader of evil, the foul necromancer, was killed by his own blade and put to rest in a forest tomb with his magic spellbooks..
Years pass, and the tomb was raided time and again. Every spellbook except one was stolen, the tome of "Command Bone", a resurrection spell. One night a thief broke into the tomb and tried to steal this book. Disaster struck somehow and now the necromancer has returned to
Weakened in body and lacking an army, now you must guide the necromancer through the kingdom's six areas to seek out your magical spellbooks and regain your tremendous power. Also be on the lookout for your mighty death horn. With this instrument you can recall your undead army to take on the King's men in the final battle!
Stick = move the necro around
button 1 = use spell / item, sift through inventory (while the screen is up)
button 2 = open / close inventory, cancel the ghost drone
Arrow Keys = move the necro around
shift = use spell / item, sift through inventory (while the screen is up)
ctrl key = open / close inventory, cancel the ghost drone
"Q" key = quick exit
I didn't update anything new for the game, so those who didn't like the perspective or how the entire tree blocks your path or the necro's jittery-ness probably still won't like this, however you will have a lot more time to play the game and quite possibly... like it!
The game is in the same vein as NES's Blaster Master in that there are no continues. Die once and you have to start all over again. The only thing that does carry over are the Dark Power points you can earn by completing several nefarious deeds like burning down houses or finding runes. Collect enough of these points to earn Dark Power rewards that you will begin with each new game afterwards.
EDIT: Temporarily hosting while Sitesled is a douche, I say thanks be to FanotheRPG!!
Review This Download
http://dregasyia.ovh.org/NRv4.zip (3 mkb )
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