Luor is a litte Shoot 'em Up with a classic gameplay, but its style is quite particular. In the game, the Light has to confront the Darkness ! To do so, you have a cannon, able to throw light on the assaulting hordes of enemies and the gigantic bosses.
With Luor, I would like to prove to the potential game developers that making a quality game isn't so complicated, and I would like to give them a desire for creating. You don't have to make technical wonders to create, but lack of technical mastery doesn't curb creation.
Controls :
- ESC : Return to menu
- SHIFT : Launch a Superbomb
- CTRL : Use your weapon
- P : Pause the game
- ARROW KEYS : Move your ship
There are three kinds of bonuses :
- Increased firepower
- Mega Bombes
- Temporary Invincibility
Music Composer
« Introduction of Light » By Gaël Brulin
« Nebulla » By Bertycox
« Echospir » By Bertycox
« Fight the Darkness » By Mathieu Bolcato
« Starshine » By Avanzato
« Blak Hole 1 & 2 » By Avanzato
« Chercher la lumière » By Philippe Mangold
Awesome
When you posted your previous technical demo (Starfighter), I said there should be a MMF2 game using such wondrous graphical effects...
Well here it is ! The gameplay is really good and entertaining, the music is top-notch, the sounds are adequate. And the graphics... This is certainly one of the best looking MMF2 game
This is very well polished, good fx, gfx and music. However the gameplay fell short: Not many action going on. Only one powerup. No extras. Repetitive enemies.
Now this is something special. The art and effects are stunning but you already know that!
However I think there needs to be more enemy paths, that lack of variety makes it a bit boring as you progress. I'm up to level 4 and it only seems like you add a new type of enemy each level.
I also find its much too easy, but I'm a hardened fan of this genre and you did say it was for casuals. So I guess thats okay.
And a bug - After I paused the game the window froze apart from the area where the pause box was displayed.
Is there a sound panning effect too? I only noticed it once but I was on the right side of the screen and the sound came from the left speaker if I destroyed something right infront of me.
i concur it needs more elements to make it a bit more fun. theres only one weapon with the ability to power it up. and then power bombs.
multiple weapons would be fantastic, that can also be powered up. why do the enemies get ginormous lazors? i want a ginormous lazor.
i think if you took elements from games like raystorm and raycrisis, super ken senshi, and other classic bullet hell games this would be even more fantastic. i got to the 4th boss, so about level 8 i guess.
Really liked it-- the use of ethereal music over sfx created a very nice other-wordly atmosphere. And of course it's very beautiful...but as others have said, it gets a little stale without much variation. But again, aesthetically, this game is outstanding.
Really nice game. Beautiful graphics. Laid back music and sound effects are a nice counterpoint to the action. I will say that it's a bit too easy for those of us who regularly play games like Guwange and Do Don Pachi, but still very fun. The enemy entries remind me of old classics like Sky Shark (Fire Shark to some of you) and the 19XX series of games. Great work. Also I like playing with editing the level files to add more enemies and different timings. Cool stuff. Thanks!
Great effects and atmosphere. Good learning curve so those who haven't played this type of shooters can catch up. I liked the gameplay in all its simplicity. Got to the boss at the lila level. I'll beat later.
Great shooter. I really enjoyed shooting dark side
Nice graphics and interesting music.
I didn't like that after taking a hit firepower was downgraded.