After two years of development, I'm proud to present to you GunGirl 2!
GunGirl 2 is a fast paced Metroidvania action platformer with lots of weapons, upgrades, special abilities and hordes of zombies to fight. The player has to force his way through hordes of zombies, demons and other hellspawn to solve quests and hopefully save the earth from the apocalypse.
The gameplay is mainly inspired by games such as Metroid, Castlevania, Cave Story, Metal Slug, Mega Man, Contra and Silent Hill.
Put Some G-Power In Your Weapons
GG2 offers 6 main weapons, each has a unique feel, ammunition, an alternate fire mode, a variety of unique power-ups and you can even level them up. Every time you kill enemies, they will drop small G letters. Collect them to power up your weapons to make them more and more deadly over time. But be aware! Each time an enemy hits you, you will lose a certain amount of G-Power.
Explore New Worlds
The game starts off in a small building, from which you have to escape. The more you explore, the more will the world open up. Get more and more items and power-ups that will give you the necessary abilities to reach new places. Find abandoned subway-stations to travel to far-away new places or go through portals and travel across the hellish parallel-dimension!
Power-Up Your Character
Another feature is the Power-Up system. Whenever you obtain special Power-Orbs in the game, you can use them in your status screen to upgrade ascpects, weapons or items of your character. You decide if a weapon should have more power, bigger clip size, faster fire rate etc, or if you need more protection, or better health supplies. Spend your Power-Orbs wisely to become more versatile or focus them to become a specialized killing machine.
Advanced Blood & Gore FX
When I go see a zombie movie and there are no bucketloads of blood in it, I would say "Hey mister, cool flick, but where's the damn blood?". To avoid such emails from angry players, GunGirl 2 offers a whole ton of high-quality blood effects to please all zombie fans!
Lots of Quests
There are several main- and sub-quests in the game. You can get them from surviving npcs or even from unholy items and they have smaller or bigger impacts on the story. They are NOT grind-quests to cheat a longer playtime! That's a no-no
High Replayability Value
If the 4-8 hours of playtime (on easy mode) aren't enough for your zombiekilling-desire, the game offers a total of 3 difficulty settings (from Easy to Iron Maiden), several new unlockable playmodes and even a secret character!
Music by Josh Whelchel
This guy is pure gold. He made some of the most memorable soundtracks for indie-games such as Bonesaw or The Spirit Engine 2. If you haven't heard of him yet, definitely check out his website at http://www.jwmusic.org
This is incredible, it surpasses the hype I'd built up for myself. Hell is really intense. The shield system is great. The grave stuff just ramps up the challenge, making the difficulty perfect. I've just met Ash and I can't wait to play more!
Wow this is ...ok I will split it up:
its first what I always wanted to create but never had the talent and knowledge to.
its an awesome game with a lot of cool, nice, interesting, funny features (the mario hint is only one example)
it looks, sounds and feels great. I played it for an hour the first time: so it makes addicted.
Well...and a lot more!
Very good job and very upright idea to give it out free.
Nice sounds/music, some reasonable visuals (although left very unpolished with the backgrounds, not sure why you mixed the pixel art with MS Paint style/rushed looking backdrops).
Some of the sprites could have done with better animations, too. Her hair doesn't even seem to move when she runs, and for a game of such large scale and to get so many 5 star ratings I would have expected minor details such as this to have been considered.
As for the gameplay, it's somewhat repetitive and nothing very original, collect ammo - shoot typical zombies blah blah.
Still, better than most games submitted nowadays, but looking in danger of becoming overhyped IMO.
I can't say exactly why, but the name of this game led me to believe that it might be really ordinary. Maybe GunGirl just isn't imaginative enough for me, but really, it doesn't even matter because this game is pure essence of awesome.
It is clear that you put a huge amount of effort into making this game. The engine is one hundred percent solid and stable, which is really -SO- important to me. The game has a charm and a personality of its own, and having such an excellent musical score to go with it really enhances the pace and the style. Games of this genre are always in danger of being mediocre but you have found a successful formula here for an extremely enjoyable, action-packed mother of a game that just keeps on delivering.
The presentation, the RPG-ish elements, the subtle but attractive exploration factor, the sheer amount of love and care you've put into the environments to make them varied and interesting... I absolutely love this game. I have to say that the story leaves a little to desire, but I can see that this game never intended the story to be its strong point.
This game is art. It's a brilliant action platformer that manages to be stylish, entertaining, and extremely engaging, and the fact that it never once takes itself too seriously belies the sheer amount of work you have put into it. Nothing but thumbs up from me.
Adam You're joking, right? No, you are not. This game has to get 5/5 stars for a click game. How long did you play the game? There are lots of weapons, upgrades, effects...the map design is great...who then cares if her hair is waiving or not? LOL Yes, you have to shoot zombies all over again but there are many different types of them and anyway, games like Super Mario (jump and jump on enemies), Probotector, Contra, Nemesis, Castlevania etc. are repetitive too. As it is an action platformer that already has fresh RPG elements it would be strange to implement cooking sessions, a game of basketball and a bible course just to be non-repetitive?
Don't get me wrong, I do not want to make fun of you or mess with your opinion but I was a beta-tester of this game, know lots of click games myself (and tons of non-click games, too) and a self-made game created with MMF2 must deserve 5/5 (or at least 4/5) when it is such a big project as GG2. Even the author of this game needs five hours to beat the game and all its quests and levels.
This is a click site and there are no other games that are really better made (and I know all top titles here). You don't even have to like the game or the theme but the idea, level design, quest design, music, graphics, features add up to one of the most awesome click games ever.
Amazing work, and well done for sticking with it and seeing your game through to completion; far too many ambitious projects never see the light of day and you should be proud that you've got it out there and into peoples' hands.
I'm giving this five stars. The amount of hard work that went into this game deserves it.
However, the difficulty just ruins it for me. There were so many "**** this game" moments for me that I just couldn't enjoy it as much as I wanted to and ultimately gave up on it. Sometimes, there'd be a drop into a corridor literally FILLED with zombies. I mean FILLED. And there'd be no way to clear any of them out ahead of time, which meant that you'd HAVE to take damage. Extremely frustrating when you don't have a shield and are low on health.
Still, it's obvious that you put a lot of thought and effort into it, and it IS a great game. It's just not the game for people who get frustrated by extremely difficult games.
This is so nostalgic. Reminds me of the time when I actually downloaded stuff from this site.
This game... is SO GOOD. Probably the best game on TDC right now IMO. The difficulty curve and everything is great. I love the added platform elements, killing zombies, trap dodging, etc etc. Diving into zombie hordes with the shield. Haha.
I play Hard with GunDude, and I actually expected those G-powerups to be the letter D with him. I guess the game centers around the girl, the game is called GunGirl after all.
Some minor things:
* Game should maybe be paused when the text field comes up. First time I got a KeyCard the room got flooded with zombies while I was reading what it was. I died, and then when I came back I took the keycard, closed the text fast and ran for my life! lol.
* The standard windows text is probably the only thing I think doesn't look so professional. A custom font for the game would be great.
That's all I can come up with. And I said MINOR things!
Oh and Josh Whelchel has gotten so good! First game I heard his music in was The Spirit Engine, the first one. The improvement is vast.
Will continue soon! Thanks for the enjoyment Blue66!
This game is just all sorts of kick-ass! I had a short hiatus from TDC last year and the one game that I most wanted to play (once completed) when I came back was this one. Absolutely doesn't dissapoint. Fantastic work, Blue66!