Dcrew's A* Pathfinding Pack [6 Examples] [v2.4 Re]
Author: | Dean James Reynolds
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Submitted: | 22nd September, 2011
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Favourites: | 1 |
Genre: | Miscellaneous
| Downloads: | 339
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Rated: |
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Edited By Dean James Reynolds on 9/26/2011
v5 (2.3) RELEASED!
version 5 (2.3) just got released! With all bugs fixed, no known bugs with this.
aha!!! Here we go folks! An update. Excited? You should be, v4 (2.2) is a much
much more stabalized version of v3 (2.1), v3 (2.1) was more buggy than v2.0. But v4 (2.2)
fixes not just the bugs in v3 (2.1) but a major bug in both v2.0 and v3 (2.1). So...
what are you waiting for? Download it!
v4 (2.2) Major Note (READ!!): v4 (2.2) still consists of a bug that existed in v2.0 and v3 (2.1)
but is still much improved. so enjoy it!
All these pathfinding examples I made completely myself, they use
no complex stuff at-all, unlike other pathfinders. they're hard to
implement because they're too hard to understand. where-as my pathfinders
are all about math (v2.0 and v3 (2.1))! They are not hard to understand.
Infact there is nothing to understand except: the blue square is the
player/bot.. the red square is it's target to find it's pathway!
v1 Sucks, wouldn't use it! Was my first ever try at pathfinding!
v2.0 and v3 (2.1) pwn, I recommend v2.0, it sounds silly!! I know.. but v3 (2.1) may use
less stuff (CPU and Events) than v2.0 but v3 (2.1) is also a-bit more buggy than v2.0,
like sometimes.. v3 (2.1) can be completely retarded and take a long route to
it's target. where-as v2.0 will ALWAYS take the shortest route to it's target.
If you don't mind v3 (2.1) sometimes taking the long route and you would rather
use the leasts CPU and Events then go ahead and use v3 (2.1).
This is 3 projects, v1 took me 4-5 hours and was a while ago when I made it.
v2.0 and v3 (2.1) we're made together (v3 (2.1) is a less CPU and Events usage than v2.0)
but is slightly more buggy. Have a-look at them and see which works best.
v2.0 and v3 (2.1) took me 2 days to make. because of all the math.
Enjoy, oh and please please please provide credits to Dcrew (me). Thanks!
Version 1:
- Uses alot of CPU
- Would lag your game to hell with 5+ of these
Version 2:
- Uses hardly any CPU at-all
- Uses a real load of mathematics
- Takes up 96 Events
Version 3:
- Uses the least of any pathfinding memory
- Uses alot of math
- Takes up 46 Events
Version 4:
- Uses the least of any pathfinding memory
- Uses alot of math
- Takes up 52 Events
Version 5:
- Uses the least of any pathfinding memory
- Uses alot of math
- Takes up 58 Events
Version 6:
- Uses the least of any pathfinding memory
- Uses alot of math
- Takes up 62 Events
Review This Download
http://uppit.com/zt6dnahcao95/Dcrew's_Pathfinding_Pack.rar (127kb )
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