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Posted By
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Message
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 hishnak
Registered 4/18/2004
Points 994
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9th May, 2005 at 5:19:44 PM -
I'm having a problem with the animation of a waterfall. The fall is composed of animated 32x32 tiles. When ever the screen scrolls to the waterfall all the tiles begin the animation at diffen't times because the screen hasn't reached the far tiles when it has reached the first ones.
Is there any way to start them all at one time?
I'm feeling a bit wella
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 David Newton (DavidN) Invisible
Registered 10/27/2002
Points 8322
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9th May, 2005 at 5:38:23 PM -
Try checking "Handle background collisions even in invisible playfield" in the Level or Frame properties. That should make everything update even if they're not visible.
http://www.davidn.co.nr - Games, music, living in America
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 hishnak
Registered 4/18/2004
Points 994
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9th May, 2005 at 5:47:02 PM -
Hmmm...I did that and it still dosn't work.
I'm feeling a bit wella
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![]() Ski TDC is my stress ball
Registered 3/13/2005
Points 10144
         
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9th May, 2005 at 5:58:09 PM -
when i do water falls i do them as one single animation, makes it alot easier, theyre actually pretty easy to do.
n/a
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 Deleted User
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9th May, 2005 at 6:01:51 PM -
In the objects' properties, make sure 'inactivate object if far from playfield' is unticked.
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 hishnak
Registered 4/18/2004
Points 994
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9th May, 2005 at 7:11:47 PM -
Ahhh...that works.
I'm feeling a bit wella
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 Silveraura God's God
Registered 8/8/2002
Points 6744
         
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9th May, 2005 at 10:34:16 PM -
Useful infomation from Phizzy, enjoy it while it lasts. Anyway, yeah, that usually works because when objects are far enough away, they deactivate, usually in my case, it saves up on CPU & improves performence, but MMF makes it optional to take it off, so all the objects run no matter where they are. Often times if you have alot of active objects scattered around a scrolling level, its a good idea to have that ticked, because it greatly improves your FPS, expecially on slower PC's.
http://www.facebook.com/truediamondgame
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