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Tina Petersen



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7th June, 2005 at 3:50:52 PM -

http://6point6.topcities.com/MegaFemX_BattleReady.jpg
http://6point6.topcities.com/MegaFemX_Casual.jpg

Last MSN host was weird trying this one..

Again:
Modelling -> Max
Texturing, Skinning, Posing, Rendering -> Maya

All created by be except the dress in Image two.


 
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DeadmanDines

Best Article Writer

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7th June, 2005 at 4:21:21 PM -

Woah! :|

That's worryingly good! Did you really create that!?

I only ask because for a 3d model, your adherence to anatomy is excellent! That kind of detail is painfully rare. Little muscular details like the ones in that pic just don't find their way into many 3d figuremodels I see, even those that are acclaimed as 'very good'.

Like the right arm (on our left). The tricep and bicep are defined as separate bulges, not just one form as they usually are. This allows the tricep to hang down behind the bicep as it should. If I'm not mistaken, there's also some neat bunching-up of the muscle around the upper forearm/elbow area.

The legs seem incredibly detailed too, as well as the connection of the thigh muscles to the knee area.

In short - if you really did model this, it's exquisite work. I'd take my hat off to you, but I don't have one... so I'll just scalp myself...


If I had to give any crits at all, the battleready suit seems something of a letdown. I think the suit (such as the top and pants) should be more 3d-looking, so they stand out from the rest of the suit. The megaman suits are generally very blocky - i think there is a female megaman character who has a very well designed suit, so if you can find a pic it'd be a good reference.

The colours and design also look a bit simplistic in contrast to the very realistic body. I think you need to decide between the two - either use a simple model and simple clothes, or use this complex model and more complex clothes to go with it.

Otherwise - because the body is so good - it makes it look like you just took the body from Poser and designed some quick clothes to go with it. And that's such a shame.

Anyways, that's the only advice I can possibly give. This is awesome. I've already taken my scalp off to you, so what can I do? Ah, there's an elderly man... <goes off to scalp him>

 
191 / 9999 * 7 + 191 * 7

Kirby Smith

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7th June, 2005 at 8:40:55 PM -

Very impressive modeling, although too muscular for my liking. Also, maybe it's just me, but I think her legs look kind of weird in the first pic. Still, it's better than anything I could ever hope to accomplish so I gotta give you props.

 
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Radix

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7th June, 2005 at 8:44:25 PM -

I don't like it. The model is very nice, but the colours clash and the style doesn't even remotely resemble megaman. It's just a chick with a pointy thing on her arm.

 
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Tina Petersen



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8th June, 2005 at 1:54:56 AM -

Thanx for the positive feedback guys.. well the suit wasnt completed, cause i ended up on the sickbed... But ill get on it later.. But i thank you again.. And guess your gonna see her in a game.

Radix... Clash?... Resemblence nah... Not that close. but her name arent MegaFemX
its AI.. mainchar in a shooter.. but after i completed her, i think there where some
resemblance, so.. Thereforth the topic.

The Muscles contures are just boxed nurbs with a smooth tint on them... but the effect works But she started out being a box.. By extruding to new faces i got her completed in 4-5 hours. note that is only base model, after that comes smoothing, adding vertexes etc..

Oh and for those who still cant view it. try http://6point6.topcities.com/index.htm

Image Edited by the Author.

 
- Eternal Life, Or Your Money Back -
http://www.befun.dk/
Currently looking for a home (team)

defenestrator

Old

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8th June, 2005 at 2:49:27 AM -

Looks cool. I wish I could make models, but all I ever figured out how to use was Anim8or, and... I wasn't even very good with that.

That head looks a little odd on that second body, though. Like, the head is stylized and the body is realistic. People say that about me, too, though.

 
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Nuutti



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8th June, 2005 at 3:06:36 AM -

Cool models indeed! You must have practiced a lot.

 
P.S. sorry for my mangled english.

Hayo

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8th June, 2005 at 9:50:53 AM -

Thats very very cool, I wish I could do stuff like that.

 
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Rox Flame

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8th June, 2005 at 9:54:23 AM -

Thats pretty neat. My flatmates have done some excessively amazing stuff, they did an intence 3d animation course. Iv'e enrolled for one that starts in a few weeks, i'm hardcore looking forward to it.

 
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AndyUK

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8th June, 2005 at 10:15:24 AM -

Very nice, they do look like a generic anime girl rather than megaman style.

 
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Stephen [NeonairGames]

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8th June, 2005 at 4:02:48 PM -

Nice models. She doesn't seem very well armored for battle though. Then again, you said the battle model isn't finished yet. I look forward to the finished version.

 
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Joe.H

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8th June, 2005 at 9:56:08 PM -

well piss in my eyes and call me graham! that's some excellent modelling there well done

 
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Deleted User
9th June, 2005 at 4:34:35 AM -

Okay then Graham.

 

Joe.H

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9th June, 2005 at 7:38:06 PM -

aah too kind, phizzy

 
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guri-n ha



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10th June, 2005 at 6:43:38 AM -

It's a really nice model, but if she wasn't muscular it would have been a whole lot better.

 
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Retired Kliker Lazarus

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10th June, 2005 at 6:42:01 PM -

Indeed- it is a wonderful broken link.

Fix, please.

 
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Mephistex



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1st July, 2005 at 12:50:06 PM -

Nice, very nice. If the base model took 4-5 hours, how long did it take total to get to this form? I know it'd take me weeks to get something that looked like that.

A few little niggles with it, though; her trunk seems far too long in relation to her limbs, particularly her legs, and this makes her boobs look too high up. Also, her eyes seem quite a long way apart. Have to say these were only things I noticed after having stared at it a while, so otherwise good job.

 
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-Vinny-



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  1/12/2005
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1st July, 2005 at 8:49:12 PM -

i think the second one looks better, her abs are quite nice, the battle ready doesn't do it any good though, the boots look off, the top looks too plasticky, you should use a better texture, or if they were meant to be more than just pieces of clothing, you shouldn't make it so tight fittingly thin, make it look like it could actually take some hits, if it were clothing, you could lower the plastic look, but giving it some texture, to take away from the light shining on it

 
Vinny

Muffin Batel [neonair games]



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  8/9/2002
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1st July, 2005 at 9:32:43 PM -

sheesh- thats one women i wouldnt mess with!

 
n/a

-Vinny-



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  1/12/2005
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2nd July, 2005 at 12:12:31 PM -

julia, i think the problem is that you can't link directly to the pictures, becaue then you are taken to the host site

for those who can't view the pictures, just copy and paste this into your address bar

http://6point6.topcities.com/ and you should see both pictures

 
Vinny
   

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