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Liquixcat

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5th July, 2005 at 09:26:54 -

I'm making a translator program that uses loops to search for a letter and replace it. The only problem is, I need to know how many of that specific letter there is so I know how many searches for that letter to replace. help?

 
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5th July, 2005 at 10:20:53 -

why would you search for a letter? why not search for specific words? phizzy made a pretty good tutorial on making a translator program, just search for it in the articles

 
Vinny

Stephen [NeonairGames]

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5th July, 2005 at 10:51:17 -

>always
-set letter counter to 0
-set parser position counter to 0
-start loop "letter count" for (length of paragraph) # of loops

>on loop "letter count"
+>if midstr$("edit object",parser position counter, 1) = (the specific letter)
-add 1 to to letter counter

If you're using TGF, you'll need the fastloop and string parser2 objects. MMF has fastloops and midstring functions built in.

 
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DaVince

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5th July, 2005 at 11:43:11 -

Can the parse object check what you typed in (in RTF too)? Coz I need that for making a syntax highlighting system.
If not, how can I make it check my inserted text and add nicee colours in it?

 
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Liquixcat

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5th July, 2005 at 11:51:40 -

I need to search for specific letters sensation. Yeah vince RTF definetly uses string searching. It's string replacing that is tough, not find a string.

Thanks Snerlin, worked great.

 
thinking is like pong, it's easy, but you miss sometimes.

Stephen [NeonairGames]

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6th July, 2005 at 08:08:03 -

DaVince: If you mean like a spellcheck, it can do that too, but you may have to make several different events for a bunch of words unless you can manage a thing that reads from a dictionary file.

 
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Dave Matthew (Jester Gaming)



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6th July, 2005 at 14:23:36 -

this would be like 200 times easier to do in java or something

 
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Assault Andy

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6th July, 2005 at 20:12:35 -

Well it's not that hard in MMF either, if you are familiar with loops.

 
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DaVince

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7th July, 2005 at 05:24:17 -

Snerlin: not for spelling check but for color replacement. I'm trying to make a syntax highlighting system.

I'll just make a new thread about this.

 
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Stephen [NeonairGames]

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7th July, 2005 at 11:08:44 -

nope, it can't do that

 
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