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alastair john jack

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25th November, 2007 at 6:58:49 PM -

I don't know what style of game I'd do..

 
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Green Gnome



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25th November, 2007 at 8:10:02 PM -

I got the best idea for this compo ever! Now if I got some time from my studies for it.

 
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Hill Gigas

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26th November, 2007 at 9:31:18 AM -


Originally Posted by /Joea Claus/
3. Maximum compressed file size must not exceed 30MB, and must contain the SOURCE file, any extentions and DLLs, and the EXE file.


I'm guessing so...

People should learn to read.




Hmmm... yeah, well, it didn't look as obvious the first time I read it. Maybe I need more fiber in my diet.

Image Edited by the Author.

 
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yuyu



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26th November, 2007 at 5:44:59 PM -

the prizes for 2nd and 3rd are so exciting.... i always wanted a book.
but i'll enter because competitions are a good motivation for finishing something.
How do we know the judges wont flog our coding?

 
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Knudde (Shab)

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26th November, 2007 at 6:13:44 PM -

We're not looking for good programming habits or anything; the programming refers to the basic stability of the game and also adds in anything "extra" (Like your own Gool 2, 3D isn't easy to do in MMF at all, so you likely got extra points for that in the programming or coding category.)

If your game is a bug ridden mess that barely functions, expect a low programming score. If it's competently made, you've got nothing to worry about.

 
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Pixelthief

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26th November, 2007 at 6:34:11 PM -

Extremely graphic siege of whoville by the grinch's army of megademons?

 
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Bibin

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26th November, 2007 at 7:13:46 PM -

Put your code in a password protected archive inside the main archive, and pass-protect that. Give the pass to the judges. BAM.

Will the programming category apply to the source, or just the exe?

 
n/a

~Zigzag~



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27th November, 2007 at 1:11:06 AM -

Bibin you ruined our plans for everyone!

 
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marky_2



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27th November, 2007 at 1:44:13 AM -

Don't be uptight =P, just let everyone see and learn from what you had to work with. Isn't that was indie gaming should be all about? >__>

 
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27th November, 2007 at 2:59:22 AM -

Err yea, but I'd hate to see someone release a game based on my framework with modded graphics from my source file and then have them claim it as their own .

I think I might save mine just for the judges :\

 
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Tim

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27th November, 2007 at 7:39:21 AM -

People still own creators copyright over anything that they produce, so if they do not wish to lease the source code for it.. they do not have to.

 
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The Chris Street

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27th November, 2007 at 12:53:47 PM -


Originally Posted by Chris Street
You can always upload two versions of the game - one with just the EXE made available to the public only, and one with the source code just for the judges.

By the way, we require the source code to ensure that no nasty surprises are coded in, for example, someone might think it funny to set up some code so that Notepad opens 1000 times. Plus we need to ensure that it's actually been made with a Clickteam based product.



 
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Tim

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28th November, 2007 at 3:29:54 AM -


Originally Posted by Chris Street

Originally Posted by Chris Street

By the way, we require the source code to ensure that no nasty surprises are coded in, for example, someone might think it funny to set up some code so that Notepad opens 1000 times. Plus we need to ensure that it's actually been made with a Clickteam based product.




If a 'game' (.exe) were to do that, then it just wouldn't win...? and it's obvious that they're all made with CT products?! If not just by looking at the exe properties, then by playing the game?

... Oh well.... I know the point you're trying to make anyways

 
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~Zigzag~



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28th November, 2007 at 3:30:27 AM -


Originally Posted by Mr SilverNova
People still own creators copyright over anything that they produce, so if they do not wish to lease the source code for it.. they do not have to.



No actually, creators copyright is only valid in certain countries, Australia (I think) not being one of them.

 
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The Chris Street

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28th November, 2007 at 8:56:17 AM -

I'd say it's quite easy for someone with knowledge of C to create a properties box that mimics MMFs details.

 
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