Here is the idea.
Everybody gets to choose a computer/console (preferably something 16-bit or older)
Within a short time span (say 48 hour or so, but we will decide later) everyone will make a short game/demo made to look like it's running on said hardware. Fitting music will help too.
Since it's just for fun there wont be any rules as such but you have to choose which limitations to follow on your chosen hardware. For instance on a Gameboy you can choose to ignore it's tiny resolution if you want but it's preferable to follow more limitations instead of ignoring them all. The the fun of it, if you find that sort of thing fun.
im sorry but since when is a games look and sound related to hardware? snes and genesis had very similar looking games. its all a matter of what the developer does with the hardware.
the only way you would get differences are with the generations of hardware. someone who makes a game for gameboy would be different than if someone made a game for gbc or gba or nes or snes. but snes and like genesis, who would know?
snes. then i got a playstation. then n64. then nes. then genesis. then ps2.
throw all the gameboys in there in between snes and ps2.
i know theyre different each gen but what im saying is you could make an snes game on the genesis and nobody coulda told the difference. what if mario went to genesis? it woulda been the same as on the snes. they were pretty similar machines. same goes for ps1 and n64, ps2 and xbox and gamecube with the now crossplatform games. its just the majority of style was different. nintendo always goes for an unrealistic or cartoony style while the others go for more realism. the further you go back the less this is true but it is biased.
Tip: If you wan't to run a mini-comp, give people a lot of time and a limit (i.e. 20 events, 4 frames, only 50 objects, default movement engines, etc) instead of limited time
Why? Because you can't be sure that the game wasn't already being made before the competition. And it's the people who read about it the earliest who really have the advantage, especially with a 1-24 hours compo.
Also, it encourages a lot more creativity, like we saw in the 20 event contest. Lol, it seems that most of the GOTWs lately were 20 event contest entries.
@cecil, I think he means it in a cultural way, an artistic style and feel. SNES games have a certain look. Genesis has a certain look. PS2 and XBox have distinctive look, though PS3 and X360 were about the same since there was a culture clash by then, but the Wii has been sticking to its own unique look.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Originally Posted by Giant Cecil Panda snes. then i got a playstation. then n64. then nes. then genesis. then ps2.
throw all the gameboys in there in between snes and ps2.
i know theyre different each gen but what im saying is you could make an snes game on the genesis and nobody coulda told the difference. what if mario went to genesis? it woulda been the same as on the snes. they were pretty similar machines. same goes for ps1 and n64, ps2 and xbox and gamecube with the now crossplatform games. its just the majority of style was different. nintendo always goes for an unrealistic or cartoony style while the others go for more realism. the further you go back the less this is true but it is biased.
Well try going back further than the Megadrive/Genesis and Snes era if you're finding it hard to understand what i'm getting at... ¬_¬ The differences between hardware are more obvious back then.
Originally Posted by Muz Tip: If you wan't to run a mini-comp, give people a lot of time and a limit (i.e. 20 events, 4 frames, only 50 objects, default movement engines, etc) instead of limited time
Ok no time limits are needed i guess, however i'll let people choose the limits based on whatever hardware they chose to mimmick. Thats the whole point, you see a little bit of retro fanboy indulgence.
Originally Posted by Muz
Why? Because you can't be sure that the game wasn't already being made before the competition. And it's the people who read about it the earliest who really have the advantage, especially with a 1-24 hours compo.
It's not a competition really, i don't care if someone was making it before it started. There are no prizes so no one is cheating if they carry on...
Originally Posted by Muz
Also, it encourages a lot more creativity, like we saw in the 20 event contest. Lol, it seems that most of the GOTWs lately were 20 event contest entries.
But it's needlessly restrictive. The limitations are only whatever limitations the original hardware had graphically (obviously i need to give a bit of leeway)
Originally Posted by Muz
@cecil, I think he means it in a cultural way, an artistic style and feel. SNES games have a certain look. Genesis has a certain look. PS2 and XBox have distinctive look, though PS3 and X360 were about the same since there was a culture clash by then, but the Wii has been sticking to its own unique look.
wtf?
Remember the 4bit competition? remember the make an Atari 2600 game? it's like that all over again. Only you get to choose which computer/console.
The differences between various consoles/Computers are quite obvious until around the Dreamcast era.
But if you feel a certain one isn't unique enough try something else!
I thought it was silly at first, but on second thought, if it was picking a VERY old or limiting console as opposed to SNES or MD, this would be a fun idea.
Could someone help me with the resolution of the original Gameboy? What would be the best way to represent it? lso what colours I should pick, etc. Either that or I might do a C64 game. I'd love to do a mono colour BBC game but it wouldn't be that different from a Gameboy game visually, same greenish screen and similar resolution(could be wrong).
I really, REALLY hope someone does a Spectrum game, complete with colour glitching. It would be extremely difficult, though. If there was a recolour Ink effect it might work. There might be a clever way around it either way.
Edited by the Author.
Edited by the Author.
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Pretty much like the canceled Neatwares Studio Gameboy Compo, except more dynamic.
It's a bit tricky though as the SNES's graphical capabilities are quite high despite the facts it's a 4th gen console.
From Wikipedia:
* Pixelization (mosaic) per background
* Color addition and subtraction
* Clipping windows (per background, affecting color, math, or both)
* Scrolling per 8x8 tile
* Mode 7 matrix operations
Originally Posted by LIJI Pretty much like the canceled Neatwares Studio Gameboy Compo, except more dynamic.
It's a bit tricky though as the SNES's graphical capabilities are quite high despite the facts it's a 4th gen console.
From Wikipedia:
* Pixelization (mosaic) per background
* Color addition and subtraction
* Clipping windows (per background, affecting color, math, or both)
* Scrolling per 8x8 tile
* Mode 7 matrix operations
Yes, rather famously, in terms of accelerated built in functionality, it had more than the PSX.
The Megadrive is easier to emulate, though of course, it runs in a higher resolution which is a notable advantage over the SNES(and makes our job easier too).
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Is there going to be official backing for this? And who will judge? If I have a chance at becoming the genuinely recognised winner at something it'd be a lot more encouraging
I am thinking of making a Cutie Honey game(screw your lol fangames) in crappy GB style. It'd be awesome. HONEY FURRRASSHHUUU! Though I might come up with another idea, since it'd be nice to have a Cutie Honey game in colour(for her hair) and I want to do this in monochrome.
So tough
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How is it a competition without judging? If this was an "Official" convo you'd probably get a lot more entrants. I really want to see the results to this.
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