hey there guys. i would like to create a water effect in a platform game, but i could not figure out how to do that.
i mean when you are underwater, the backgrounds and the active object are "dizzy", "fuzzy", "lampy", "wavy", "slured". i dont know how to say,
but: http://www.youtube.com/watch?v=j50nSxhyiaU
you can watch at this video what i was talking about.
I noticed if you put the perspective object behind one active object but in front another they will still interact like they would if the since wave effect wasn't there. So it's best to make everything (bar perhaps the hud and score etc) behind the object so you don't fall off ledges thinking you were going to land on them.