The Daily Click ::. Forums ::. Non-Klik Coding Help ::. Chnage shape
 

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Deleted User
31st October, 2008 at 17:36:06 -

I need help programing this game im making i need the Change shape of sprite help.

 

nim



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31st October, 2008 at 17:55:03 -

You can resize x and y, but otherwise, no.

Hope this helps. I'm really looking forward to Contra, Double Dragon and Silent Hill!!!!!!

Image Edited by the Author.

 
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AndyUK

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31st October, 2008 at 18:22:32 -

The games factory 1 has a nice Morph tool. Where you can put two pictures in an active object animation and tell it how many in between frames to make.

I don't think it is in MMF 1 or MMF 2 because no one used it.

 
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aphant



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31st October, 2008 at 18:53:54 -

Try using some Playdo.

 

Ricky

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31st October, 2008 at 19:07:02 -

:/ i posted in the wrong thread
please ignore this post

Image Edited by the Author.

 
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Deleted User
31st October, 2008 at 19:20:20 -

Playdo? Well I know about that tool but I need a object to change shape at a certain part of the game.

 

OMC

What a goofball

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31st October, 2008 at 19:26:08 -

>_> Oh gosh. You've never used playdough? You can use the morph tool to make an animation, and then make that animation play when needed.

 

  		
  		

Deleted User
31st October, 2008 at 19:47:58 -

OH! I got it thanks. Now is there a Timer you can use so after times up it changes back?

 

AndyUK

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1st November, 2008 at 00:41:06 -

Could you please rephrase the question?

 
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OMC

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1st November, 2008 at 01:53:15 -

Depending on your set up, it might return to standard animation when it's over.

Rephrase the question, por favor... >_O

 

  		
  		

Deleted User
4th November, 2008 at 21:50:38 -

It's one shape for 5 seconds then when times up it turns back into it's original shape. Thats what I'm looking for.

 

AndyUK

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4th November, 2008 at 22:06:46 -

take a value, any value. It can be a counter or an alterable value.

when the player changes shape set the value to a number (the higher, the longer he will stay changed)

when the counter is more than 0 --> subtract 1

Once when the counter is 0 --> change back. (its important to say once when event loops)

 
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Deleted User
5th November, 2008 at 20:00:33 -

Ok but after he changes back could I put another timer so it goes back and forth Until he dies?

 
   

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