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Posted By
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Message
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 dndfreak
Registered 1/11/2009
Points 650
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17th January, 2009 at 3:47:30 AM -
I'm trying to make my fighter, and so I have a bug in making the game's start. You see, the character selection menu assigns a GV to each player, then assigns a number according to the selected character. For example, character # 1 would return 1. The actual frame for the combat has a delayed start, and so my code reads:
*)Timer = 3:00
+ 1pchar = 1
= create Char1 at location (whatever)
Even though time should only equal 3:00 once, it makes 500 copies of Char1. HELP!
Vegeta? What does your mother say about my power level?
ITS OVER 9000!!!
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 OMC What a goofball
Registered 5/21/2007
Points 3045
     
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17th January, 2009 at 3:53:11 AM -
+Only one action when event loops.
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 dndfreak
Registered 1/11/2009
Points 650
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18th January, 2009 at 3:40:56 AM -
how is that entered?
Vegeta? What does your mother say about my power level?
ITS OVER 9000!!!
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 -J-
Registered 10/5/2008
Points 226

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18th January, 2009 at 4:07:56 AM -
*)Timer = 3:00
+ 1pchar = 1
+ Only one action when event loops
= create Char1 at location (whatever)
You can find it in the 'special object'
n/a ...
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 dndfreak
Registered 1/11/2009
Points 650
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18th January, 2009 at 4:18:01 AM -
yeah just found it but thanks. I had to use it for a side project too for a contest. I didn't need the full code, I was just recalling the days of KNP when time events only ran once.
Edited by dndfreak
Vegeta? What does your mother say about my power level?
ITS OVER 9000!!!
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 Floating~ Nothing to see here turn back
Registered 4/11/2008
Points 246

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18th January, 2009 at 10:21:20 AM -
Because the clock is 3:00 in 500 frames on your compo, easy as pie.
In the future
Nobody will drop the bass
No-one will do the Harlem Shake
No-one will know bitches love cake
There will be no internet friends
There will be no antidote
The human race will be extinct
Say hello to the robots!
Knife Party
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