On the advice of several people I loaded my project into the HWA beta to keep the screen ratio the same when running full screen on a wide screen monitor. The game is 640*480 and previously was just being stretched to fit when in fullscreen mode, making everything appear fat.
So after loading into the HWA version (MMF2 Dev) and using the keep ratio feature, I ran it and rather than being actual full screen, it changes to fullscreen mode but there's black all around the gamescreen, and the resolution has marginally changed it seems. I was hoping to run full screen as in the game itself takes up the whole screen rather than using black to fill in extra space. Is there a way to do this? I messed around with the tolerance a bit but it didn't do anything.
Well, I was assuming it would keep the aspect ratio a little better than it does. ie, it would use the same fullscreen height (filling the screen in its entirety from top to bottom) but then only use black bars on the sides, rather than thick black all around. Right now it just looks kinda stupid. If this is all it does I'll just leave it in windowed mode
On a slightly unrelated note its a shame that the majority of past klik games don't support full-screen with widescreen monitors / Vista. I too get those horrible black borders with such games
Well what happens if you turn it off. Does it fill the whole screen? Also make sure you have "Change Resolution Mode" Checked.
If it still doesn't fill the screen with "Keep Aspect Ratio" unchecked then it may be that your video card/monitor doesn't support that resolution which I find highly unlikely.
It fills the whole screen when not using the keep aspect ratio. But what I'm trying to avoid is the fact that when it's fullscreen on a widescreen monitor, it forces the 16:9 into a 4:3, which causes it to stretch horizontally and make everything wider than it should be. That's what the keep aspect ratio is supposed to fix, but it just does a poor job of it apparently...