With all due respect, am I the only one who gets the sense that they were trying too hard to make a flashy game but forgot to work in fundamental things as simple as moving horizontal moving platforms that the player doesn't need to walk to keep up on? Seems to follow no artistic structure either, much less style aside from rainbows, flashing, and 1980's animation at best.
Mind you, it's all (in my mind fair) critique to a game that otherwise looks like it might be a bit of fun. Music wasn't bad though. ^^
This was done in 1992, 20 years ago, so it's kind of easy to criticise it by today's standards. I see a game probably made entirely by programmers, so obviously several "do nots" are broken in terms of graphics and gameplay. But 20 years ago we probably would've done much worse. 10 years ago, even.
Andi: yes! The last level is seizure-inducing. I don't think I'd ever seen such an extreme case in videogames.