Posted By
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Message
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Willy C
Registered 14/02/2004
Points 1524
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29th February, 2004 at 09:53:09 -
Can anyone help me out and explain how to make custom movment in TGF. Preferably with an toturial, if you knwo of any or something. I have looked at the Zeb engin and I dont understand squat.
http://www.robocaptain.com
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Herb
Registered 24/02/2004
Points 264
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29th February, 2004 at 10:15:17 -
Look in the articles section, there's tons
Quality.
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Willy C
Registered 14/02/2004
Points 1524
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29th February, 2004 at 10:28:19 -
thanks that should help. But a hate to read. Do you know of any exaple tytorials? I really should know how to make cosom movments, been using tgf for almoust 3 year now.
http://www.robocaptain.com
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Kramy
Registered 08/06/2002
Points 1888
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29th February, 2004 at 12:29:52 -
Try this:
Create some horizontal and verticle lines.(colliders
Always: Position from player at #,#
Then move when the keyboard is pressed, and the colliders are not over anything.
Kramy
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Willy C
Registered 14/02/2004
Points 1524
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29th February, 2004 at 12:55:50 -
thanks guys, but I found out my self. the articles was way to complex, long and boring lot of values and stuff. Found away the values.
http://www.robocaptain.com
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Willy C
Registered 14/02/2004
Points 1524
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29th February, 2004 at 14:16:32 -
wops, It didt work that well. I used repete while right key is pressed - set position 2,0 from player. And stuff like that. Should have worked, but it is just something strange with the movment, looks odd when he jumps. Anywho, back to the original question, how to make custom platform movments to TGF, really want a tutorial if possible.
http://www.robocaptain.com
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Willy C
Registered 14/02/2004
Points 1524
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29th February, 2004 at 14:35:14 -
what do you mean, italian? wops is like "oy" or "dang" or something like that, and for the record, and Im Norwegian. Anyways, please help me with the problem, a link to a tutorial or something, I cant find it myself.
http://www.robocaptain.com
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Pete Nattress Cheesy Bits img src/uploads/sccheesegif
Registered 23/09/2002
Points 4811
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29th February, 2004 at 15:04:24 -
JD what the hell are you on now? ANYWAY
willycle, your attitude is not the best one if you want to create a decent game. you should be prepared to put in a bit of work, read some things etc, rather than just ripping from a tutorial. you'll find it works better for you in the long run, as you'll understand what your events do and be able to modify them as appropriate.
www.thenatflap.co.uk
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Knudde (Shab) Administrator
Crazy?
Registered 31/01/2003
Points 5125
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29th February, 2004 at 15:12:16 -
#1 Question, have you ever made a game with TGF?
If not, then don't even think about trying a custom movement yet.
Craps, I'm an old man!
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Willy C
Registered 14/02/2004
Points 1524
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1st March, 2004 at 11:36:54 -
Ive made TGF games for almost 3 years, I thought it was time to learn custom movments, but you dont need to help me If you dont want to, Il just figure it out myself.
http://www.robocaptain.com
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Shen Possibly Insane
Registered 14/05/2002
Points 3497
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1st March, 2004 at 15:54:52 -
<- articles in profile, looky see plz
gone fishin'
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Rhys D Please enter a custom rating
Registered 02/01/2002
Points 162
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1st March, 2004 at 22:35:48 -
If you don't like all the values and variables being explained in the articles, then its really no use trying to learn how to make a custom movement. Most custom movements rely on such things to function. Learn the important X and Y axis before you start anything related to custom movements.
http://www.rhysd.com
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Willy C
Registered 14/02/2004
Points 1524
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2nd March, 2004 at 04:40:15 -
never mind, I figured it out, no prob. read the articles, but I ended up with som crazy movments I just had to costomize them a little and it worked out. Thanks anyways.
http://www.robocaptain.com
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