Well ... If you are serious about it, I could help you out. However only with the story/quest/subquest part. I am allready working on another project however I do have time to help you out on the story part.
It is not like I have something to show you but I can produce good stories preferably based on your ideas (or my own).
I just built an iso tile-generator for fun. It randomly colours them. Now I can start experimenting with a loading system. Well actually, that will have to wait until I get back from my trip...
Assault Andy Administrator
I make other people create vaporware
8th July, 2004 at 3:05:58 AM -
Count me in too:
Itemdrop Generator *
around 20 Dif AI *
Isometric Terrain(MAP Loading) *
Pathfinding for Enemies *
Shop(Item Generator again based on lvl) *
Unique Items? *
A good story divided into acts
Good acts divided into quests
Good Quests divided into subquests
A way to change players visible sprite based on weapon/shield/armor? *
A good way to calculate rdr attack/block rates in battles (what does Rdr stand for)
I can do all the things with stars next to them.
firstname.lastname@example.org (MSN & email)
One question, how does the isometric thingy work? Do you need spesial codes to make AI to fit in the isometric code? becouse then count me out, I dont know a thing about iso. Then I can only do some small codes like: Upgrade character, shop, story, inventory. Maybe AI if it doesnt has to be iso code in the AI, and pathfinding.
Oh yeah, sure I can get iso tiles on the screen in MMF. I just can't map collision positions, or monster positions, or anything, so it'll be like having isometric graphics on a standard grid-based game. Kinda odd since then collisions will have to be squares instead of diamonds.
There are lots of good MMF programmers though, so I doubt I'm the only one that can do that in MMF. (But I have yet to see a true isometric Jamagic game, so am going to try that regardless.)
Edit: *wonders if there's a true-isometric Jamagic game somewhere*
the game wont be using Iso for calculations! it will be square tiles! but the collision overlays will be "Fake" isometric so when u play the game! u can't tell the dif.... And kramy im sure u got some skills we can use... There's alot to do in this project and we need more coders! But we need 1 hardcore coder to put the bits from the others together in 1 project! A Lead Programmer..