Posted By
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Message
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Flava
Registered 30/07/2002
Points 684
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13th September, 2004 at 02:14:55 -
Yep im on dial up - still wont take too long to download, so I'll give it a try when I get back home from school o_-
Thanks.
This is a signature. Have this one on me.
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Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
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13th September, 2004 at 07:33:07 -
Noooooooooo! That's the hard way.
Pressed space: Start loop #0
Loop trigger #0
- Create Laser at from ship
- Set laser.y to ship.y
- set laser.x to ship.x + loopindex(0)*(length of laser)
Laser animation stopped is over
- Destroy Laser
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
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Flava
Registered 30/07/2002
Points 684
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14th September, 2004 at 01:53:56 -
Doesn't seem to work - and cant find "loopindex()" function on TGF (typed it in but wouldn't allow it)
This is a signature. Have this one on me.
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Flava
Registered 30/07/2002
Points 684
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21st September, 2004 at 13:50:30 -
So does anybody have any other ideas or simpler explanations on doing this? I really need to know how - desperate ;(
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Radix hot for teacher
Registered 01/10/2003
Points 3139
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21st September, 2004 at 18:53:20 -
It's easy, dude. Just use the single object way if you're having trouble.
n/a
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Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
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22nd September, 2004 at 00:16:44 -
Soz for late reply. Loopindex is the MMF version for TGF:
Loop Step( "Fast Loop object", > Enter value here < )
And replacing my code:
Pressed space: Start loop #0
Loop trigger #0
- Create Laser at from ship
- Set laser.y to ship.y
- set laser.x to ship.x + Loop Step( "Fast Loop object", 0 )
*(length of laser)
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
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Flava
Registered 30/07/2002
Points 684
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22nd September, 2004 at 02:09:49 -
I'm doing just that and its not working at all.. Please could somebody just download what I've done below and try it out. I know its a bit selfish, but this will be a main part of my new game - and I really don't want to have to stretch to using the one object method..
You can find what I have done at: www.opix.org/flava/fwlaser.gam
This is a signature. Have this one on me.
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Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
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22nd September, 2004 at 05:45:48 -
Repeat while pressed space: Start loop #0 for 10 loops
Loop trigger #0
- Create Laser at [anywhere]
- Set laser.y to ship.y
- set laser.x to ship.x + Loop Step( "Fast Loop object", 0 )
* 4
- Set alterable value A of laser to : Loop Step( "Fast Loop object", 0 )
Always
- Set laser.y to ship.y
- set laser.x to ship.x + laser.AltA * 4
laser's animation stopped is over
- Destroy laser
I have MMF so I can't give you my version. It would be in cca format.
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
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