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Project: Motherworld
Project Started: 29th June, 2008 Last Update: 31st October, 2011
Project Owner: Otter Project Members: CraigT
Project Type: RealTime Simulation and RPG Project Progress:
More Info: n/a Faves: 6

Project Overview  
Preview Originally Titled Picazzi Village

In the early 1900’s, a dark shadow covered a small rural town in America. At that time, a young married couple vanished mysteriously from their home.
The man’s name was George, the woman’s name was Maria.
Two years later, as suddenly as he left, George returned. He never told anyone where he had been or what he had done. But, he began an odd study, all by himself.
As for Maria, his wife…
She never returned



Project Forums Topics Posts Last Post
Public Forum
Public forum for open project discussion
4 16 General Project T...
By: Otter
On: 8th Dec 10, 00:15:13
Private Forum
Private forum for project members only
6 61 No Access

Use Z X C V B to pick your banjo...
Posted 31st Oct 11, by Otter 3 Comments
Something else in the works-
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More information coming soon!
I lied...
Posted 5th Aug 11, by Otter 5 Comments
Well sorta not exactly, just a bad estimate... The will to click is too strong! Decided all the project needs is a new direction as the old direction was getting bland and the coding was quite flawed.
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Note to self: Must explain later
New Boss Battle and Storyline Video!
Posted 18th Jan 11, by Otter 3 Comments
Preview

Preview

Just uploaded a new vid to youtube! This vid is about a job you must complete called 'Where the Mayor Goes.' In this job, your supposed to find out where the mayor has been going late at night. You soon discover, that he has a secret cave from his office in the Town Hall. You track him down, and then things start to get weird...
If you don't feel inclined to watch out the boss fight, which I completely understand, I would like ask that you at least skip from it to 5:01 in the movie, where Ness foils the Mayors plans. Oh yeah, the mayor calls Ness Evan because I accidentally forget to set the names back to default


Revisions!
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NPC(Non Playable Character) AI(Artificial Intelligence) Stuff(Things)
Posted 15th Jan 11, by Otter 8 Comments
Not very many games have the NPCs that you talk too with AI. But I'm trying to make something very immersive and 'alive.' So the NPC in Motherworld have their own actions throughout the day. I just finished the AI for Marty, a resident of Onett.

It works like this=

6 o'clock(Morning) Wakes up
6:30 Uses Bathroom
6:45 Out of Bathroom
6:46-6:59 Hangs out in Room
7:00-8:00 Eats Breakfast
9 o'clock Done Eating Dinner, Walks Around Outside

12 o'clock Comes Inside to Eat Dinner
1 o'clock(Afternoon) Done Eating Dinner
1:15 Uses Bathroom
1: 45 Out of Bathroom
1:46-1:59 Hangs out in Room
2 o'clock Walks Around Outside

8 o'clock Comes Inside for Supper
9 o'clock Done Eating Supper, Hangs Out in Room
10 o'clock goes to bed

I'm hoping to get it a little more random eventually, so the NPCs don't do the same things day after day.

But the NPCs also have big fancy houses, Marty's house is 3 rooms big, including a living room, bathroom, and his personal room. You can talk to him in each of them when he is in them.

Here's Marty sitting down for Lunch in the living room.
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Here's Marty hanging out in his room.
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...And here is Marty in the bathroom...You're mainly just able to talk to him for humor's sake
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Hope you guys are enjoying the weekend!
Preview

Preview


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