Project: The Delaware Undead
Project Overview |
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December 7th, 2012 - Returning from a 4 year term in the United States Air Force, Airman First Class ACTUAL NAME OMITTED, better known to his peers as Roach, discovers a secret he'll take to the grave... which, at the rate things are going, won't be too far from now...
Join Roach as he fights to save his hometown from falling into unavoidable destruction and you seem to be the only one who can do anything about. Fight through legions of street gangs, punks, junkies, escaped convicts, and... you guessed it... THE UNDEAD!
You spend hours blast your way through 5 jam packed stages saving your friends and getting to the bottom of the strange epidemic... Unfortunetly, you have some loose ends to tie up in the meantime... and these loose ties want you dead.
FEATURES
* Hours of Undead slaying mayhem.
* An awesome cast of characters with great dialouge to boot.
* Awesome 8-bit style graphics mixed with hand drawn textures and enemies.
* Plethera of weapons with seperate classes of destruction.
* Strategy meets real-time beat-em-up/shooter.
* 50 Awards to be earned throughout the game.
* Loads of unlockables!!!
* Save game feature.
* REAL AUDIO SOUNDTRACK - Comprised of bands local to Delaware and the adjacent Delmarva region.
* On-line scoreboards.
* Compataible with Gamepad.
* COMPLETE AND UTTER AWESOMENESS.
So check back often... wouldn't want to miss this.
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Project Forums |
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Public Forum Public forum for open project discussion |
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Opinions
By: MBK
On: 16th Jul 09, 02:32:46
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Private Forum Private forum for project members only |
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No Access
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Hiatus Over
The Fine Art of Self-Debate.
Posted 19th Oct 09, by Roach
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New book? Or topical acedote? I think the latter.
I debating whether or not to release the BETA version of The Delaware Undead. It's just the first level that I was tinkering with before MBK came up with something better and I competely redone my art style. On the one hand, its good to give something... I mean, what is on the BETA is surely not what going to be on the finished product (some of the graphics are ripped, and its gameplay is horrid.) However, you'll be able to see a glimmer of the charm that will BE in the finished product.
I'm afraid that a false preview can make or break the final outcome of a game (Wind Waker, anyone?) However, if there was some sort of agreement that you're aware your not looking at the future, but you're looking at could have been. Maybe in a perfect eutopia.
In other news, still hard at work - grueling on characters sprites, namely the hand-drawn ones. Buying a scanner this week to make them come alive. Check back soon!
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PUBLIC INPUT!
Posted 6th Oct 09, by Roach
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3 Comments
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So basically we're still mapping out the gameplay, putting together engines, making sprites and most of all, killing ourselves in a swamp of chores *ugh*... but not to worry... It comes with the territory.
Right now, I've jotting down notes for the game, and we'd like some public input. Basically, we're looking for some fun ideas for weapons to put in the game.
So shoot us some ideas. I have about 5 or 6 slots for some fun weapon ideas. If you come up with one we end up using, you'll definetly get a special thanks in the credits.
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Code Stencil
Posted 29th Sep 09, by MBK
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Now that I have added slopes in my 2.5d platforming project, it's time for me to get back to work on this ....
I've decided to start on the collisions and battle system before the sprites are actually finished.
I'll just use placeholders and make a sort of code stencil where the graphics can be placed.
Why do I mention this? <shrugs> Why does anyone mention their development process?
1. typing it helps to organise in ones own mind
2. to let those who care, know what is happening
3. attention, feedback, and comments
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