Update, 11th May 10:
We are planning to make a platform/puzzler set inside an underwater nuclear power station. We are also planning to win the Super Glory competition, and have begun writing victory speeches. UrbanMonk's speech is particularly boastful.
While UrbanMonk's been busy making a platform engine, complete with swimming functions, push-able objects and some very nifty physics; and while Lino's been working on some level layouts and the all-important storyline - I've been working on the graphics.
Below is a preview of the graphical style of the game. I've limited myself to a small pallette of 16 colours or so, which makes me think about every single pixel I'm going to place. The main character is supposed to be a diver, but it's likely I'm going to refine this before the deadline day. The tiles are just generic, industrial looking pipes and things so far - more specific game objects are to come later.
We haven't got a name yet, so contributions are welcome in that respect.