The Daily Click ::. Projects ::. Abattoir ::. Forum
 

Project: Abattoir
Project Started: 21st February, 2009 Last Update: 19th December, 2012
Project Owner: Chloe Sagal Project Members:
Project Type: Survival Project Progress:


 

Public Forum ::. more indepth look into some of the ideas i have
 

Posted By Message

Chloe Sagal

under the influence of FUN

Registered
  19/02/2009
Points
  607

Orange
29th March, 2009

well see what i can come up with in the future then. thank you so much for the input!

 
Patreon: http://www.patreon.com/chloesagal
Twitter: https://twitter.com/ChloeSagal

Mr G



Registered
  31/12/2008
Points
  178

VIP MemberPS3 OwnerI like Aliens!Attention GetterDos Rules!
30th March, 2009

You can use an RTS engine AI for handling massive amount of zombies. There had to be an engine in the downloads section or the tut pack I uploaded

 
Image

http://create-games.com/project.asp?id=1549

butterfingers



Registered
  31/10/2010
Points
  476
22nd November, 2012

I don't think your AI problem is a major one. Running it using spread values/For Loop/State based, it would be simple to have wander/run states for NPCs and then switch them over to zombie once bitten. You could potentially just have them "die" and then spawn a zombie on them later when they wake up and "turn".

If you want some help on AI (although you seem perfectly capable at MMF2), I'm happy to lend a hand.

I like the concept though, what sort of game-arc are you looking at? Is it something that basically goes on forever and you're just challenged to see how long you last, or is there a definite ending? Like having a radio that you can listen too, that might (just might) broadcast the location of a safe zone, but you might be out hunting squirrels with a stick when it comes through...

My only other comment (without wanting to overload here), is that there is ALOT to this project - is it going to all be intro'd gradually or is the player dropped in like eat,customise,barricade,sleep,hunt,cook,store OR DIE? Wonder if your story setup could be that (because you're somewhere remote) you have a few "days" to get yourself setup before the infection reaches you. Give the player some time to become accustomed to the survival elements of the game before they have to deal with flesh-eaters...

You mentioned the sims.

Would be cool actually if it starts off with a sims vibe. Hunt animals, store them, cook, sleep, harvest firewood, customise your gun for hunting, then there's news of a zombie outbreak and you gradually start getting more and more of them come to visit.

Anyhow. I'd hate it if someone came to my thread and started suggesting loads of stuff, so I'll shut up. Cool project though, will check back soon,.



 
Since '96

Chloe Sagal

under the influence of FUN

Registered
  19/02/2009
Points
  607

Orange
19th December, 2012

Oh hey, I missed that forgot these forums existsed.
Most of the concepts I listed here are probably dated and I've since revised a lot of it, but you've made some good suggestions. I've been working on another project at this point, hopefully it will pick up and generate some kind of income

 
Patreon: http://www.patreon.com/chloesagal
Twitter: https://twitter.com/ChloeSagal
   


 



Project Forums


Advertisement

Worth A Click