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Review: Splinter Source
First of all, this is how I like to clickgames: a good engine in combination with great level design and good graphics.
Presentation is good, the menu and title screen are well made, I like what you did with the end screen. Also the Style is very 'Splinter Cell'
The movement engine is perfect; I didn't have any problems at all. Just as a movement should be! Also it's good that you didn't use a lot of buttons, the efficient use of the CTRL and the SHIFT is very professional
The game doesn't have 400 different objects is one level, but still the environment isn't boring. All the objects are nice drawn, and logic.
Sound and Music:
The sounds are well chosen and suit the game. The music is good too, with an exception. But I won't judge on that, because it still sounds pretty good.
I hoped this was just a demo of a game with 10 levels, but it's really great how much fun you put in one level. I really like the level design. It's better to have one good level design instead of 3 levels that are way too logic and boring.
This game is a good 'fangame' of Splinter cell, although (besides of the noise detector and the great use of the Black-green combination) it could have been just another stealth platform game.
I like the way the level design meets the possibilities of the hero.
"Hanging on a bar, shooting down to kill the first guard and jump on the second one in the same second" Really nice!
So overall I must say this is a great game. The only thing I can remember to spoil this review is to say, that some more levels would make it better.
But try to name a game for which this isn't true.
So thanks for this nice stealth platform game!
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