Lemmings Engine in 4 events
Author: | :JULI@N:
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Submitted: | 14th August, 2003
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Views: | 5436
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Well, hello, this is my first article. This engine is not perfect but I just discovered how to make it, and it is pretty good. Maybe some of you already know it but anyway here it is:
The lemmings must have platform movement, with no speed, acceleration nor deceleration. The floor and walls are obstacle backgrounds.
The events are:
1. Lemming collides with the background: Stop
2. Lemming is stopped
+ Lemming's internal flag 0 is on: Set Xpos of Lemming to Xpos of Lemming + 1, Set direction of Lemming to ->
3. Lemming is stopped
+ Lemming's internal flag 0 is off: Set Xpos of Lemming to Xpos of Lemming - 1, Set direction of Lemming to <-
4. Lemming is over an obstacle background
+ Lemming is stopped: Toggle internal flag 0
And that's it! It's pretty simple, since they can't go up slopes and stuff, but works well, and if you're going to make a game with it, you can improve it as you go, like adding falling animations, the thing from where they come out, etc.
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:JULI@N:
Registered 14/07/2002
Points 641
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