Shortcut VS. Replacement
Author: | eblivion
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Submitted: | 10th July, 2004
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Views: | 4039
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By: MZ
Click products make game creation possible for many people. Most community members coudn't code their way out of a paper bag
with Delphi or C, but they can use TGF or MMF to make complicated games. The mistake some people make is thinking that, after
using MMF or TGF, programming an actual game would be too difficult or just flat out impossible.
Experience using MMF and Jamagic has shown me that to make a -good- game, you are often forced to "think" like a programmer.
Example: You have a menu with Easy, Medium, and Hard. The different choices change a variable, which modifies the following
frame, so you only have one frame for all three levels.
However, to make a -great- game, you are forced to adapt to the enviroment and sacrafice quick solutions. The lack of
functions make things take longer. To use your c++ code, you are limited in -many- ways, to the point that it is easier and
better to use pre-made extentions.
What happens could be explained like this:
At the beginning, the interface is easy (if you are smart and computer literate)
In the middle, the interface is powerful (if you learn fast)
At the end, however, you have to work too hard because of the limitations
Many community members who shall not be named have gone far beyond the last part, but refuse to change tools.
If you already know a programming language, then MMF and Jamagic can be used to prototype or to use as a shortcut for small games. If you are just starting out, be warned.
You will be a good programmer if you find problems and are able to adapt to them or invent new ways to get to the same goal. People who download all the tutorials and ask for help on the forums all the time will have a harder time because they are living, in a sense, off the community (Posting on the forums is fine, and even good, but it should not be your main solution method).
In conclusion, -creative- clickers should sometime in the future change their way before they become reliant on click products. It is not nessecary to bend over backwards to make a click game when you could program your own.
I hope you liked this article, it's my first!
(afterthought: on KlikMe!, people seem to have an apathy towards Linux. Don't listen to them!)
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eblivion
Registered 14/02/2004
Points 111
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