Ripping .wav sounds from TGF games
Author: | Bibin
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Submitted: | 24th June, 2006
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Views: | 7336
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Ever created a game (TGF), pressed "protect game" and then saved it? Then later on in life, you somehow lose the source to the game, but still have the protected version? Well you might not be able to get the entire game back, but you can definetly rip the sounds without a microphone- the microphone method doesn't work when more than one sample is playing at a time.
[note: I am working on cracking the protection code, I'm doing so by comparing two files with a hex editor]
What you will need:
-Modplug tracker (that's what I used- it lets you take in any kind of file and treat it was a wave file, but any kind of player that also does that that allows you to view the waveform will work.)
-A .gam file, protected or unprotected.
So first open up modplug tracker. Create a new file of any type-it doesn't matter. Go to the samples tab. Click "import sample". select the .gam file. Then you will see a box come up asking you how to treat the file. Some wave files are 8-bit and some are 16-bit. Some are stereo, some are mono. Some are signed, some are unsigned. If you know what type of wave file you have, pick the correct type in the box. If you don't, we'll have to come back here later if it doesn't work.
So once you've selected the right stuff, press ok. Then over on the right side of MPT you'll see a wee music-note icon. Press it. You'll hear a tonsabuncha static sounds. After some repetetive static and bleeps you might hear some recognizable sounds. IF they are slower than they should be, try changing 8-bit to 16-bit, or mono to stereo. If you hear static, just keep changing the settings around. If some samples are clear and some are staticy/slow/fast, that means that the different samples are different types of wav file. So anyways, once you have found a clear sample, zoom in on the waveform display. Find, by playing the sound, where the sample starts. Select everything before the sample and hit the DELETE key. if there's more after the sample, delete that too. Now hit the wee save icon in the upper-left, give it a name and your done!
For an example that this really works, here's that terrible "WHYAAAH" sound from SUMGOO's SHOOT PEACH 2. (terrible game)
http://bibinson.sitesled.com/shootpeach_sound1.wav
And also some souun from Brandon Mortazavii's Yoshi Strike (I'm not sure, but I think that's him screaming really loudly at the microphone:
http://bibinson.sitesled.com/BM-screaming.wav
So... try it!
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