Micromanagement in a klik game!?
Author: | Mushroom
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Submitted: | 2nd August, 2002
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Views: | 4769
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I have played many klik games since I joined the community and many of them try to more than they are by making many features that you have to control at once, and this is more confusing than stunning. By giving the game millions of features it is also much more likely to have bugs.
I like simple games, where instead of putting work into making many different weapons, moves and such, they’re putting it into balance, so the dynamic of the game is perfect.
When I announced I was making my game (OHM, a NES like platform game), a person asked if it was going to have a stunning AI. Of course not! What would I use a stunning AI to in a platform game, most of the enemies are just path-moved, standing still and such? (I know you can make a platform game AI with more than path-movement, but its still simple compared to a RTS AI)
Simple can still be creative and fun, and because it’s simple it doesn’t mean it’s easy (just less confusing).
Cheers!
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Mushroom
Registered 21/05/2002
Points 291
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