It's all about BALANCE.
Author: | The_Antisony
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Submitted: | 9th October, 2002
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Views: | 5031
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What makes a game great? Replayability? Fun factor? Storyline? Cinematics? Music quality? Graphics? In my opinion, no ONE quality makes a game great but it's only the mix between all these attributes that constitutes a great game. As an example, in Grandia for playstation the gamer is forced through non-strategical battle after non-strategical battle while simply on a quest to GET SOMEWHERE. Overall the game is linear and it's only saving qualities are it's insignifigant storyline and graphics stylings.
As another example, the game Eternal Daughter, which I'm sure you're all familiar with, presents the player with great graphics, ceatchy music, a fair story line, and god action but it's all too systematic. The player can almost predict when the next boss fight is comming up simply based on the events taking place before-hand. In my opinion, Eternal Daughter is a MUCH better game than Grandia, though the games are from different game genres (grandia being an RPG and Eternal Daughter being a platform-adventure-RPG) Eternal Daughter keeps things mixed more and doesn't simply focus on one aspect of gaming.
It's fine to throw together a puzzle game, but even dealing with that genre you can add elements to make the game more interesting overall... a storyline for instance, ceatchy music, enhanced graphics, different modes for added and differed challenge. The more you add the more innovative your game becomes. The more your game sticks out from the other 300 puzzle games out there.
If you want to make yourself known, you have to do something no one else has done. Unfortunatly, it's the norm for klikers to make games and only focus on the genre and not the overall package. There is no ONE way to make a good game. There is no ONE way to make a game addictive. That's the greatest thing about game creation. It's all up to you. Just remember who will be playing your games. If it's not you, then you have to appeal to the gamer.
So, from now on, don't listen to those that present articles on how to make a game "fun" or how to make a game "addictive". You just read how to make a great game, but unlike most of the others, I only present an empty shell... an idea to work off of. You're a game creator. Shouldn't the rest be up to you?
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The_AntisonyAt least I'm not Circy Registered 01/07/2002
Points 1341
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