Excuse us for the name. We have never heard of anything like this, and we are bad on name stuffs. Anyway, this secret we are only telling you what it done, cause it is a secret how to negate with using KnP, so it is very... secret! Anyway, here is the profit:

1. You can negate with using KnP
2. Żou don't need any extensions, just an active object
3. You can easily negate several and lots of stuffs with just one, five at highest, events

OK, we are bad on secrets. All you have to do is this:

1. Create an active object with path movement
(note it must loop and reverse at end)
2. At the start of the level, the object must stop
3. Now, add that events you want to happen, and set the speed of the object to... well actually, it doesn't care wich speed it has, but we set most set 50 in speed.
4. Now, do so that the actions you want to happen when the events in point 2 are not happening.

EXAMPLE:
EVENT EDITOR
1: Start of Level ACTIVE OBJECT 1- stop Counter1
2: Player 1 press ^ speed: 50 vaule=1
3: Active object 1 stoped vaule=0

Now the Counter is 1 when you press up, and not when you not. I take some more advanced EXAMPLE:
EVENT EDITOR
1: Start of Level ACTIVE OBJECT 1- stop TEXT
2: Mouse pointer is over Soldier Icon speed=50 (Soldier)
3: Mouse pointer is over Farmer Icon speed=50 (Farmer) 4: Mouse pointer is over Tank Icon speed=50 (Tank) 5: Active object 1 stoped ( )

Now the text shows nothing when you are not pointing on the icons. What would you do if you didn't know this? EXAMPLE:
EVENT EDITOR
1:X Mouse pointer is over Soldier Icon TEXT
X Mouse pointer is over Farmer Icon ( )
X Mouse pointer is over Tank Icon

Well, you seems to understand this, but for sure, DC- Mail us if you don't get it.