Info for newbies
Author: | Ove Melaa
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Submitted: | 6th January, 2002
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Views: | 5746
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I've found this article floating the web and i though it may be interesting to post.
For newbies
Sorry for the bad english!
PART I
So, you want to make a game?
Well, first there is a few things you need to know about your self:
1. Do you want to use long time and learn a specific programming language
2. Do you want to earn money on this!
3. Do i want to have this as my hobby
5. Is there som way i can make games with no programming language knowledge!!!???
First you must know if you want learn programming language, that is the hardest way to become a game programmer. If this is what you want i suggest you go to amazoon.com and buy a book about c++ or VB or something like that.
Earning money on a game is nothing you can do in the first place. First you must get your game known and you must make somthing that people want to pay for!
Most people are having gamedev as their hobby. You can acctuallu earn money by having this as your hobby to! by having it as an hobby you are doing gamdev in your sparetime and dont look at it as your most important thing!
This is up to your self! =
Now, the main answer, can i make games with out any knowledge to programming?????
Well, yes you can!!
There are several programs on the internet that u can use som are free and some you must buy. Here is a list over some :
The Game maker 4 (Free)
Multi Media Fusion
K&P (Free to school use)
Multi Media Fusion Express
The games Factory
Click & Create
Dark Basic
3D Game maker
Jamagic
Now i will say some words about every program.
-The Game Maker 4-
This is a programm that i NOT recomend. It has lack of features.
-Multi Media Fusion-
This is the easiest game maker and it is INCREDIBLE good to. No lack of features and there are showing new versinos up every time!
-K&P-
The first klik program.
This is very good for newbies in the klik industry!
-The games Factory,MMFE,Click & Create-
Theese one are very the same.
Good and they have the same "system" as Multi Media Fusion.
-DarkBasic-
Is more like a programming language.
this is much more harder than the programs above, but with this one you can make VERY good 3D games.
-3D Game Maker-
This is a very nice 3D game maker its easy as hell and VERY easy to understand. But has a lack of features and gets a bit boring when all the features are used.
-Jamagic-
Is a new program, sorry i havent tried this yet.
Part II
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Klik comunity is not that big, so there are plenty of room for more people!
The people behind the klik software(See below)
-MMF
-Jamagic
-TGF
-C&C
-MMFE
-K&P
Made the programs so that people could make games easier.
All the programs(Not jama i think) are basically very easy to understand.
Events ----> Action
Here are some examples on some very easy codes in the klik programs.
Always - Destroy [OBJECT]
Every 00.01.01 - Create [OBJECT] at 453,234
Compare alterable value [Object]
+ - Destroy [Object]
Counter4 is 2
This codes are easy codes, with the expression calculator you can make more advanced solutions!The Expression Evaluator is used in many circumstances to let you enter values and create formulas. It resembles a scientific calculator, with a number pad, function buttons, and expression buttons to help you create your formulas. Using the Expression Evaluator, you can create formulas based on the characteristics of other objects. For example, if you wanted a monster in a platform game to move twice as fast as the player character, no matter how fast the player character is moving, you could use the Expression Evaluator to retrieve the speed information of the player character. The Expression Evaluator will even check the result of your formula for you to ensure that the result is within the necessary parameters.
There are also a GFX editor in the programs, very basic one.
But many newbies forget TWO very important things as they draw in the Klik program!
1. Hot Spot
The hot spot is an invisible handle used to control your images. It serves as the reference point for your object's X and Y coordinates. Each image can have its own individual hot spot and an object can have a different hot spot in each frame of an animation sequence. The hot spot can also be positioned outside the boundaries of the object's graphics. It is simply a point of reference for the object.
2. Action Point
The Action Point is the point on the image where an action will occur, such as the release of a bullet or an explosion.
The things i have explained for you now was just som basic things and just a few of the things i should have mentinoned.
PART III
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Now you know a bit about KLIK programs, that was basically the meaning with this article
Now visit www.clickteam.com for more information.
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