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Articles
Creating an Adventure Game Part 7 - Saving/Loading
Author:
Seph
Submitted:
16th February, 2003
Views:
5319
Rated:
Sorry this is very late, but time is taking me lately
http://www.sephware.freeola.com/part7.htm
Posted by
Aali [Crazy_Productions]
16th February, 2003
errhh? i hope you know how ini groups and items works...
Posted by
Pixelthief
16th February, 2003
quite obviously you dont know how to use INI objects
Posted by
Silveraura
16th February, 2003
GV's get reset when the game closes!
Posted by
Seph
17th February, 2003
??? Now I'm confused... I decribed a method I use. Sure, I'm not much on ini objects, no, but that's as good as I get >_<
Now I feel like an idiot. I probably am
I need suggestions on how to imrove this article....
Posted by
The
Chris Street
17th February, 2003
There are much better ways of making a save system using an INI, by dividing everything into groups.
"I need suggestions on how to imrove this article...."
Well, how about not making it a link to your site? How about actually putting the article up here
Posted by
Seph
18th February, 2003
I can't use tables if i made it here. tables make it easier. Besides, it was on my site anyways
Posted by
Ted Boomerang
19th February, 2003
I use an array object and put the slots in the thrid dimension. that way, it's just one big file that looks professional.
But that's just me.
Author Info
Seph
Registered
08/08/2002
Points
1387
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