You know what the trubble is with normal movements for adventure characters, they can't walk around objects..


Here is what you should do..

Every frame has a central point, from that point, you can walk to every object in the frame. When a character is at object 1 and you want him to walk to object 2, the character shoots a invissible bullet towards point 2 (near object 2).

--If the bullet arrives, the character starts to walk towards object 2 and stops on point 2 where he can pick up something, exame something etc.

--If the bullet doesn't arrive object 2, (because of an other object standing in the way. The hero starts to walk the the central point and the n towards point 2..


Quite simple..

Counters:

1: Counter -A- is 1: character looks at object 1

2: Counter -A- is 11: character looks at central point If character arrives, subtract 10 of the counter and the charater will just walk towards object 1...

3: counter -A- is 0, character stops.

4: counter -A- < 1 character starts walking

5: User clicks on object 2, set counter -B- to 2. When bullet arrives set counter -A- to 2 when not, to 12..

Easy..


-When you've got questions, you can mail me: wormware@hotmail.com

-When you want an example, mail me too, I'll send you an KnP example..

-When jou don't beleve it works, read again or mail me too ;D


Good luck clickers!!