Posted By
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Message
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Jatzek(DreamEvil Corp)
Registered 21/06/2003
Points 949
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14th November, 2004 at 09:23:12 -
Hy there! I'm working on a TBS war game, and I've used a blank black counter as the status bar in the game(so it can follow the playfield), and put the other real counters on it... but whenever a counter changes, a white thingy appears around it, and only dissapears when I move the screen... what could I do? If you didn't understood my questions, here's an image of it:
www.degames.as.ro/problem.jpg
Thank you!
"Some nightmares never go away"
I'm waiting for you in SILENT HILL!
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David Newton (DavidN) Invisible
Registered 27/10/2002
Points 8322
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14th November, 2004 at 15:52:53 -
You could try toggling the checkbox "Display as background" in the counter's Properties - I'm unsure if it'll help, but it's really the only thing that comes to mind at the moment.
http://www.davidn.co.nr - Games, music, living in America
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Rick (AntiMatter Entertainment) Possible psychotic
Registered 18/10/2002
Points 814
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14th November, 2004 at 22:08:38 -
What do you mean by you're using a blank black counter for the status bar? You don't have a big stretched counter in the background for your status bar, do you? If so, try using a black active object instead, send it to back, make sure your counters have "display as backdrop" unticked in their object properties, and untick the "follow the playfield" box in the black avtive object's properties. After that, don't forget to put the rest of your actives behind your status bar, or they'll appear on top of it.
If not, I don't really know what's causing that problem. What program are you using? You could upload your .gam file so we might be able to open it up and see exactly how you've done stuff, it will more than likely help us figure out your problem.
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