Assault Andy Administrator
I make other people create vaporware
23rd November, 2004 at 05:26:32 -
If you reduce the screen resolution and allow V-Ram then that usually helps my games dramatically. I am able to have a 320x240 Active object with semi-transparenty over the top of everything with the game still running at around 45fps on a 800mhz CPU. Try it for yourself.
window size makes a big difference, hardly anyone uses above 320x240 simply because you will need such a beefy pc to run the game.
i think 640x480 is pushing the limits on a less than 800mhz asuming there is a lot of action on screen.
If you're using VRAM though, it depends on how much memory your graphics card has. On my old 1gHz processor with Geforce 2 I used to get shit performance from VRAM and found DirectX on it's own run things better. Obviously now I got my 2.8gHz with Radeon 9800XP PC I don't have problems with either.
Riot 3 has got megs worth of graphics though as i have worked on a very large scale . . Most of its probably my event list and TGF's poor performance or/and my spaghetti esque code (spaghetti code in a OOPL?). It runs fine on my pc anyway.
DaVince This fool just HAD to have a custom rating
24th November, 2004 at 05:51:12 -
I was creating a Commander Keen game (see the avatar) but because of the 640x480 resolution I got bad comments.
So now I try to recreate the whole thing in MMF with a res of 320x240. Works MUCH faster.
(It's going slow, yeah, because I have many other things on my mind.)