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Dave S.



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  26/09/2003
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14th December, 2004 at 15:14:31 -

Ok, so after many hours I've now worked out how to use the excellent 'Alpha Channel' extension by Chris Branch but... if I place an AC object over another AC object and delete one of them in the events editor it kills them both. I want to leave the one underneath untouched. Even in animation mode, if I make one AC object invisible it also effects the other... why is this?



 
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Silveraura

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14th December, 2004 at 17:11:27 -

Did you accidently use copy & paste or something to make the new one?

 
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Assault Andy

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Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
14th December, 2004 at 18:05:43 -

Check to make sure that your events are specfic to only one of the AC objects aswell, if you just copied them instead of cloning. Such as:

Object collides with AC, destroy AC.

 
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Silveraura

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Game of the Week WinnerKlikCast StarAlien In Training!VIP Member360 OwnerWii OwnerSonic SpeedThe Cake is a LieComputerChristmas Tree!
I am an April Fool
14th December, 2004 at 18:14:54 -

I think clone is one of the most useful additions when it comes to making alot of objects based on other objects. I hardly ever use the New>Animation/Background though, but again, useful for converting text to an active object or a background so the font stays the same.

 
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Dave S.



Registered
  26/09/2003
Points
  924
15th December, 2004 at 13:15:51 -

I created a new 'Alpha Channel' object for each object although I used cut and paste for the alpha channels themselves and the animation which is basically a fade out/in.

Anyway, I now have a much bigger problem with 'Global Events' which I will explain in another post.

BTW, cloning is good!

 
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