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c-jayf



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30th December, 2004 at 22:14:17 -

in tgf or mmf... i only have tgf.

 
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卍 chicken14528 卍



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30th December, 2004 at 22:30:03 -

i know of a way in mmf, but i dont know about tgf

 
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solonmonkey



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30th December, 2004 at 23:11:29 -

It's possible for TGF 'cause I saw articles/engines on it, but I never really took the time to look at. But I did come up with a way, but because of the object limit in TGF it might be hard to do; "instead of moving the player in front of the background, make the whole background active objects and move them". But thats just theroetically speaking, i didn't try it yet. (never had a use for it)

 
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X_Sheep

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31st December, 2004 at 02:17:01 -

If you do splitscreen in TGF you'd need to use scrolling as we did in KNP (making active objects of every platform and moving them around instead of the player)

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Deleted User
31st December, 2004 at 04:45:19 -

yes search on google for TGF tutorials

or The Games Factory Examples

etc..

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Bartman



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31st December, 2004 at 14:10:59 -

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Its harder in MMF, but you get more options this way.

 
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vortex2



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31st December, 2004 at 14:55:12 -

uh its easier to make splitscreen in MMF .

 
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Silveraura

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31st December, 2004 at 15:43:57 -

I basicly mastered splitscreen in MMF, but you know, who hasnt. MMF's split screen is 5x easyer!

 
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Liquixcat

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31st December, 2004 at 20:13:44 -

I can think of a way, but it involves ini's and two windows....might eat resources a bit. ANYWAYS:

first you need to make a custom window for app1...and you need the "mouse" extension and the "window" extension (sorry i don't know the real names.)

basically use app1 as player ones screen and app2 as player twos screen.
always make app2 right where app1 is but underneath it, and use ini's to track the movement of each player for the other app. it would work, but might be a little strange. and also record if the windows open or closed so they both close at the same time.
hopefully you understand that

I'll make up an example if i have time, and post it on here later.

 
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Bartman



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2nd January, 2005 at 11:07:40 -

You also might want to have player 2's control on the main window, since the other window would be un-active.

 
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