HI! I'm making one game like that and I need to make monster liek come to player, not go through walls thou. SO basically, I would need to know how to make some kind of "find path to player system" for that poor monster. Here is the picture:
http://www22.brinkster.com/99elexor/pringles.PNG
Sorry I didn't explain well
This game is Ultima stylish and characters & enemies & other stuff move on grid 32 x 32
Like example.
Player presses right + player detector right isn't overlapping group good (active walls etc) + player detector right isn't overlapping backround obstacle = set player x position to x - 32.
So what I want is that monster comes like down, goes right and comes to player.