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EleXor



Registered
  21/01/2003
Points
  269
3rd January, 2005 at 10:28:37 -

HI! I'm making one game like that and I need to make monster liek come to player, not go through walls thou. SO basically, I would need to know how to make some kind of "find path to player system" for that poor monster. Here is the picture:
http://www22.brinkster.com/99elexor/pringles.PNG

 
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Willy C



Registered
  14/02/2004
Points
  1524

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3rd January, 2005 at 10:34:51 -

is it top view? you can take my top view course at klikacademy, no advanced stuff: http://www.klikacademy.com/courses.php
Or just download this top view pathfinder: http://home.broadpark.no/~krhannev/enemya~1.zip
you need the directional calculator, download this here: http://click.spatang.com/ext/view.php?ext=kcdirect

Image Edited by the Author.

 
http://www.robocaptain.com

EleXor



Registered
  21/01/2003
Points
  269
3rd January, 2005 at 10:45:31 -

Sorry I didn't explain well
This game is Ultima stylish and characters & enemies & other stuff move on grid 32 x 32
Like example.
Player presses right + player detector right isn't overlapping group good (active walls etc) + player detector right isn't overlapping backround obstacle = set player x position to x - 32.
So what I want is that monster comes like down, goes right and comes to player.

 
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