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Nuklear41

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13th January, 2005 at 17:20:57 -

Is there such thing (or a way) to make flags in mmf global. Here is an example of my problem.


In this game when you colide with the gun it is destroyed and flag (for example) 1 is turned on. THen like upon pressing 1 while flag 1 is on equip the gun. Can someone tell me the answer or tell me another way to do this.

This is in mmf.

Thanks from, nuklear productions.

 
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Kris

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13th January, 2005 at 17:29:59 -

Just use a global value, and set it to 1 or 0

 
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Nuklear41

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13th January, 2005 at 17:33:19 -

So if i had flag 1 then for that action I would use global value 1?

 
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Radix

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13th January, 2005 at 17:57:24 -

Make the object global under memory settings, that way its flag states will be automatically carried over to other frames.

 
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Nuklear41

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13th January, 2005 at 18:18:32 -

I can get to memory under flags? Wait, wha?????

 
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Radix

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13th January, 2005 at 18:26:21 -

No, dumbass. Right click the object you're changing flags on, have a look at its memory properties and make it global.

 
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Nuklear41

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13th January, 2005 at 21:11:04 -

Noice!!!!!!

 
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Nuklear41

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13th January, 2005 at 21:29:01 -

Radix you are a Smart man.

 
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Nuklear41

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14th January, 2005 at 11:52:25 -

Your just a stupid four eyes.

 
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Herb



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14th January, 2005 at 14:07:03 -

Wrong nuklear, the only stupid person here is you.

 
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14th January, 2005 at 17:23:52 -

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