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Retired Kliker Lazarus

The Ed Wood JR of TDC

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16th January, 2005 at 17:24:03 -

I just looked at Elf World's size, and I found out it's 77 Mega bytes. I've compressed it using Tug Zip, and it's now 28 MBs. Is there anything else I can do to compress it? It's only 16 levels long so far, and I haven't even added the bonus stuff yet.

 
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David Newton (DavidN)

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16th January, 2005 at 17:48:47 -

77MB? The only thing that I can think of that would put it up to that size is large detailed animated objects, or a whole lot of high-bitrate MP3 music/sound. Either way, it looks like you'll need to optimise.

 
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Al



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16th January, 2005 at 17:51:07 -

Have you tried lowering the sample rate (kHz) of sound effects to make them smaller?

 
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Muz



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17th January, 2005 at 02:46:39 -

Possibly useful article:
http://www.create-games.com/article.asp?id=776


Someone remind me to add more stuff to that article one day...

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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DeadmanDines

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17th January, 2005 at 06:44:02 -

Dunno whether it'll help, but I've found making an all-in-one exe (so the dlls are all built in, so it's entirely standalone) is a great way of compressing stuff.

I made a simple app containing one big PNG file, and the end result was a 1mb exe, a 200kb png file and a 270kb dll. A total of 1.5mb, too big for the intended floppy diskette.

So I tried putting it in a project and building the project as totally standalone (no installer, no dlls, no external files), and the exe it generated (which included dll, png and exe) was 900kb. Not even a megabyte.

Dunno how well it does with sounds, but I was pretty impressed with that! Even left me enough room on the floppy to add a readme and a nice 24-bit XP icon for my app.



Another trick you could pull off is save all external files on your webserver in zips, then get them to download an installer. The installer asks them 'do you want to download the game all in one go (broadband users)? Or do you want to download it in sections (dialup/snailband users)?'

If they choose option 1, the app downloads all the files before running the game.
If they choose option 2, the app downloads and extracts the files in the order they're needed in the game, and stays connected while the user plays. So it's downloading the next level as they play the current one.

This would need the game to be able to check the presence of external files (so it wouldn't advance to the next level until all the necessary files were downloaded).


Of course, that only works if you've got EXTERNAL files. If your game's just a massive 77mb cca file, then you got a problem. External files are so much sweeter!

 
191 / 9999 * 7 + 191 * 7

AndyUK

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17th January, 2005 at 19:07:57 -

take stuff out that you dont need.
i can see 77mb click having tons of waste somewhere.

 
.

Assault Andy

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17th January, 2005 at 20:18:42 -

Tell us which external files are included and we may be able to help you. Also, is the game using 3D rendered graphics?

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

DeadmanDines

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18th January, 2005 at 04:45:31 -

Tell me you didn't use external images and shove in bitmaps

 
191 / 9999 * 7 + 191 * 7

Retired Kliker Lazarus

The Ed Wood JR of TDC

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18th January, 2005 at 16:29:15 -

The only thing extrenal I did use was a photoshop image for the title screen. But I'm going to dump that, because it doesn't look very good.

I would like to have 3d rendered graphics, but it looks as if that would make it worse... I'm limited as far as MMF extensions...I only have MMF 1.2... The only extension I'm using is the Scrollbar object...and a few transtions.

 
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.

Zi-Xiao



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18th January, 2005 at 22:41:51 -

How big are your sprites and backgrounds and stuff? There's been some pretty big klik games that don't even come near 77 megs.

 
n/a

Liquixcat

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18th January, 2005 at 23:14:33 -

wow, dines is back

 
thinking is like pong, it's easy, but you miss sometimes.

DeadmanDines

Best Article Writer

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19th January, 2005 at 08:26:01 -

Lol, am not.

Christmas and New Year are always boring for me, so I thought I'd crawl out of my grave for a few weeks to get some air.

 
191 / 9999 * 7 + 191 * 7

Retired Kliker Lazarus

The Ed Wood JR of TDC

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19th January, 2005 at 14:23:40 -

Jerry- No kidding. Not even ED was that big.

 
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.

Jenswa

Possibly Insane

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26th January, 2005 at 14:56:43 -

The one time, i came that close, was when i had used about 10 wave files for background music.
But then i didn't knew the wave files were so BIG. It was before the internet and i should have actually fitted on a floppy disk. Unfortunately the HardDisk crashed and the games was lost, just as the very first version of my game.


 
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DeadmanDines

Best Article Writer

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27th January, 2005 at 06:15:49 -

No you are not

 
191 / 9999 * 7 + 191 * 7
   

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