It seems a strange question, because anything's going to slow down eventually when you put enough objects in to it. As Phizzy said, download the MMF1.5 demo - I think you'll find it a lot more useful for a game of any reasonable size.
Except 32bit, that is one of MMF's worst enemies, other then that, yeah, MMF will support a pretty high level of objects before it starts gaining frame rate loss, but then again, that still depends on what kind of processor & videocard your running. Because oviously KnP will run more objects on a 2.50Ghz then on a 1.50Ghz, as will MMF, but MMF will support more then KnP.
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
28th January, 2005 at 18:52:55 -
This game that im currently working on runs at 50 fps with 10,000 objects at a resolution of 320x200. Although the objects are inactive out of the play arena. But that doesn't really matter because they don't move much.
yeah but you see i dont have any cash and i dont even know where to buy TGF and if u can buy it from the internet that wont work either coz my parents dont buy stuff from the net from fear of getting ripped off,so im pretty much stuck with KNP Damn!
I dont see how 32bit is an bad omen to MMF, I mean Iv've been working on a game for around a year now with 32, the only issue I ever had was ANTI-ALIAS on objects caused them to be pasted around the game screen, but yea, make some sort of setup system in your MMF game, and it should run well, with 10,000 object +
The only thing better than winning gold in the paralympics is not being retarted