The Daily Click ::. Forums ::. Klik Coding Help ::. TGF Full Screen doesn't work!

Post Reply  Post Oekaki 

Posted By Message


16th February, 2005 at 22:34:51 -

Does anybody else have the problem in TGF when you check off "Full Screen At Start" and run the game , it doesn't go to full screen?


Assault Andy

I make other people create vaporware


Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
17th February, 2005 at 00:39:51 -

It may be your graphics card, if you have one. Why not list your system specs here.

Creator of Faerie Solitaire:
Also creator of ZDay20 and Dungeon Dash.


This fool just HAD to have a custom rating


Game of the Week WinnerClickzine StaffHas Donated, Thank You!Cardboard BoxDos Rules!
17th February, 2005 at 04:33:32 -

Actually, a lot of people often have problems with that. It's why I prefer to use MMF.

The problem may be solved if you use screen extensions.

Old member (~2004-2007).

Deleted User
17th February, 2005 at 05:49:50 -

Actually I had written an article about the display screen extension. You can check it out.



Mascot Maniac


Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
17th February, 2005 at 09:09:52 -

That version of fullscreen will only work on the 16 bit version with 256 colour mode and 320x200 screen resolution, But even then it may not work.

You can use the 'Window object' and 'Display properties' objects to make a fullscreen mode in the games factory.

.you need to set the window options to 'Resize to current window size'
.using the windows object set the client area to 640x480
.Then you need to set the screen size (display properties) to 640x480

this does work because i did it for my swordstar 2 demo

or as a lat resort get someone with mmf to fullscreen it for you.


Post Reply



Worth A Click