Are there any fighting engines out that I haven't probably noticed?
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
17th February, 2005 at 13:19:35 -
Create one yerself, lazy bum. Or if you really ARE too lazy, use DC search.
Old member (~2004-2007).
Deleted User
17th February, 2005 at 14:57:38 -
I can create a platform engine but I can't imagine how a fighting engine could be. I searched for it in DC but nothing useful came up
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
17th February, 2005 at 15:08:12 -
Make some nice character animations, and when you press ctrl, change anim to kick, when pressing shift, change it to punch, and look up the directions to determine the other looks and strengths of arm/leg attacks.
Old member (~2004-2007).
Deleted User
17th February, 2005 at 15:19:40 -
Like I didn't know that. What I mean is doing combos and special stuff.
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
18th February, 2005 at 08:44:14 -
Well...
: while anim punch is playing
+ Upon pressing button
= Add 1 to combo counter, set anim to the other attack.
: If animation is over
+ combo counter > 0
= Display 'combo' animation, play samples, add score * combo to score, set combo counter to 0.
I counter per combo and one base counter (or use alterable values) -When you press the apropriate key (ie forwards and "forward forward kick" =0) add one to counter, set base counter to 30, repeat for all key presses, counter gets to whatever do move. Add line base counter>0 subtract 1, base counter=0 set all combo counters to 0. That way you have to press the keys quickly. That's how I would do it anyway.
Why the hell am I on the computer at 1 in the morning? No, don't answer.
Deleted User
21st February, 2005 at 03:50:18 -
I tried something similar like that, but it sometimes get stuck when returning to normal position.
If you have MMF, I would use an alterable string, i.e.
Upon Pressing Up --> Set Alterable String to Alterable String + "U"
Alterable String = "UUU" ---> Change Animation to Super Jump | Set Alterable String to ""
Alterable String <> "U" + Alterable String <> "UU" + Alterable String <> "UUU" --> Set Alterable String to ""