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DistantJ [FZ Games]



Registered
  02/08/2004
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  855
12th March, 2005 at 06:58:44 -

Hi everyone.

Ok so I love having 'Use DirectX' and 'Use VRAM' on when making my games, because it allows a decent looking full screen mode without need to change resolution, and it also blurs everything a little which makes me feel like I'm playing on a console, which I like.

The problem is whenever I try to use large transparrent objects, they would have run perfectly without the option enabled, but once I enable these things, the transparecy slows down the game horribly (or drops the framerate if 'machine independant speed' is selected). It also goes nasty on some transitions (although this seems to happen on some games but not others for me).

Is there any way around this? I have other programs which use my VRAM and bilinear filtering but don't have problems with transparecy, so I don't *think* it's my graphics card...

Do you guys have the same problem? Is it bypassable? If not, should I maybe report it to Clickteam?

 
http://www.fzgames.com

Hernan



Registered
  04/03/2003
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  707

VIP Member
12th March, 2005 at 07:54:49 -

As far as I know, using VRAM causes a slow fps with transitions and transparency. It's a known problem. It runs slow on every computer, I think. The only (lame) solution clickteam would give is, turn of VRAM.

 
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Kris

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  17/05/2002
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  2017
12th March, 2005 at 08:40:02 -

MMF doesn't utilise hardware accel. alpha (translucency), so the system ends up doing it, which is slow because the data has a "long" way to go from the cpu to the graphics card (along with a few other things that slow it down)

 
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DistantJ [FZ Games]



Registered
  02/08/2004
Points
  855
12th March, 2005 at 10:06:57 -

Maybe we should mention this to Clickteam and see if they'll fix it in the next build?

 
http://www.fzgames.com

DaVince

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Registered
  04/09/2004
Points
  7998

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12th March, 2005 at 11:08:44 -

They'll fix it in MMF2. That's because then there will be FULL DirectX support. Hooray!

 
Old member (~2004-2007).

Silveraura

God's God

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  08/08/2002
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I am an April Fool
12th March, 2005 at 20:34:55 -

If they keep at this rate, we might actually have MMF3D by time DirectX15 comes out!

 
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醤油の兵士

Almost Human

Registered
  12/06/2002
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  173

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13th March, 2005 at 20:43:52 -

it's directx that causes transparency slowdowns, vram is transitions slowing down.

 
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DistantJ [FZ Games]



Registered
  02/08/2004
Points
  855
15th March, 2005 at 18:17:01 -

I e-mailed Clickteam and I was told to expect it to work fine in MMF2. It's just a question of waiting, lol.

 
http://www.fzgames.com
   

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