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tetsuya_shino



Registered
  12/08/2004
Points
  491
9th April, 2005 at 00:44:20 -

Hello, I'm a long time user of TGF and I had a few questions on how to make better games. If you can answer any of the following questions that would be great. Thanks in advance for any useful replies.

1)How would a person go about making an beat 'um up like River City Ransom? Moving the player is easy, but how would you code player jumping? What about enemy AI and jumping?

2) How do you make gird based battles like those found in Shining Force?

3)If an object is global, does that also mean it's values are global too?

4)Does a global counter have to be in every level/frame to work? Let's say my game have 20 levels. I create the global counter in the 1st level, but only need it in the 20th level. Do I need to paste the counter in the 2nd-19th levels for it to work correctly?

5)How would you code combos in a beat'um up? I know how to code an enemy taking the first hit, but what could you control the following attacks?

That's all I can think of for now. Thanks. =

tetsuya shino

 
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RapidFlash

Savior of the Universe

Registered
  14/05/2002
Points
  2712
9th April, 2005 at 00:50:07 -

I don't have TGF on my new computer, but for MMF the answers would be:
3) Yes
4) No, you only need to make the counter global
5) There are a few ways, such as checking the animation frames or recording the keyboard strokes into a string. I might make an example about the string method sometime soon.

 
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