In a game I'm working on now, and whenever an enemy is destroyed, it adds one to a counter. The problem is, if two enemies are destroyed at the same exact time then it only adds 1 instead of however many were destroyed.
As of now I only have enemies in a group, and each enemy has an alterable value that represents how much will be added to the combo counter. So for a normal enemy its 1. I have the events set up so that before an enemy is destroyed, it adds 1 to the counter and destroys it.
Is there anyway I can make it so this bug doesnt happen? So if two enemies are destroyed at the same exact time, two is added instead of one?