The Daily Click ::. Forums ::. Klik Coding Help ::. Change volume of a specific mod/waw file
 

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norfair



Registered
  31/10/2002
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  244
18th July, 2005 at 10:11:24 -

Greets.

And now I have to change the volume of a loop background sound, but I dont want to use direct sound object because so I should make a folder with all sounds, but I dont want to let them be heared outside the game.

Is there any way to change the volume of a specific waw?
What about mods, it, etc?

 
Radix says:
It's regrettable that TDC is the arsehole of the click scene, but somewhere has to be.

AndyUK

Mascot Maniac

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  01/08/2002
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Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
18th July, 2005 at 12:06:44 -

Mci object? - for wavs, however Tigerworks is the man to ask for this
Or Dmc2 object (Digital music control 2) - for mods, it, xm, etc.

 
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norfair



Registered
  31/10/2002
Points
  244
18th July, 2005 at 13:30:08 -

For some unknown reasons theese extension arent displayed in the MMF object list..

anyway thanks, now that I have file names I'll find a way to fix this problem.

 
Radix says:
It's regrettable that TDC is the arsehole of the click scene, but somewhere has to be.

norfair



Registered
  31/10/2002
Points
  244
18th July, 2005 at 18:03:29 -

Phizzy I could love you too.

But you could just dont waste your keyboard to write such posts

 
Radix says:
It's regrettable that TDC is the arsehole of the click scene, but somewhere has to be.

Tigerworks

Klik Legend

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  15/01/2002
Points
  3882
18th July, 2005 at 18:21:53 -

If you're not going to use MMF's built in sound object, then your sounds HAVE to be external files. There isn't any MMF extension that can play sounds internally from MMF. You have no choice, your sounds have to be in a folder, otherwise you simply can't do it.
Are there plot spoiling details given in these sounds? If not, I wouldn't worry about if people hear them outside the game or not. Also if they do hold secrets, just make those ones internal to MMF and have all your ordinary sound effects in a folder.

 
- Tigerworks

RapidFlash

Savior of the Universe

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  14/05/2002
Points
  2712
18th July, 2005 at 22:46:40 -

If they contain secrets, you can also encrypt them with the Blowfish object and decrypt them at run-time. If they contain secrets, then they probably will be used once throughout the game, so decrypting it wouldn't take up a lot of cycles. You'll have to remember to re-encrypt it after it plays, though.

 
http://www.klik-me.com

norfair



Registered
  31/10/2002
Points
  244
19th July, 2005 at 08:28:20 -

Awesome. I'll try that immediately. Many thanks!

 
Radix says:
It's regrettable that TDC is the arsehole of the click scene, but somewhere has to be.

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
19th July, 2005 at 19:06:11 -

The MCI object doesn't need to be downloaded, but the DMC2 does.

 
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