The Daily Click ::. Forums ::. Klik Coding Help ::. ARGH...just converted to mmf 1.5, and it messed up my game
 

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Chrisbo



Registered
  02/01/2002
Points
  794
26th August, 2005 at 06:37:01 -

Luckily I have backups of the unprotected cca's and of standalones. I recently got mmf 1.5 after using 1.2 forever..now it messed up something up. I had a very intricate level editor saving/loading routine, and now when it loads everything is shifted one block over (its grid based). It uses fastloop and a list object. Are there any known issues with converting a 1.2 file to 1.5? Help!

 
hay

Chrisbo



Registered
  02/01/2002
Points
  794
26th August, 2005 at 07:35:46 -

I probably will. I sorta figured out the problem. Apparently now the list object is handled a bit differently..I dunno. I just inserted a blank line before all the data and it loads it perfectly again. Man I was getting frustrated.

 
hay

JoeCapricorn



Registered
  23/08/2005
Points
  11
26th August, 2005 at 19:38:27 -

Hmm

I converted Joe's Journey, the original game, from TGF to MMF 1.5 and made a standalone program and in some ways it works better because of the higher object limit.

Maybe it is 1 based instead of 0 based or something... Or you could try someone else's suggestion...

Nice icon by the way. Maddox pwnz0r2

 
la la la

Chrisbo



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  02/01/2002
Points
  794
29th August, 2005 at 00:50:59 -

yep that was the problem. I just had to add 1 to the list event. F yeah! Thanks guys.

Maddox rocks my face off

 
hay

DeadmanDines

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  27/04/2006
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  4758
29th August, 2005 at 12:01:23 -

In future, you can fix this by editing the properties of the list object (where u set the colour of the text etc), and then untick the 'list is 1-based' box i think.

 
191 / 9999 * 7 + 191 * 7

Chrisbo



Registered
  02/01/2002
Points
  794
2nd September, 2005 at 17:24:21 -

ahhh.. thanks for the heads up. I wondered what that meant first time around.

 
hay
   

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