I need help thinking of plant-like monsters. They need to be quick, but basic, so I can have lots of different versions. So the same monster type can feature in every dungeon.
The only idea I have so far is something not dissimilar to the halflife headcrab. It's a spiderlike Venus Fly Trap that hides in dark corners and leaps out when you're not expecting it. They're very small, so they're hard to shoot (your bullets go over their heads).
Variations of them exist in every dungeon. In dark caves they're poisonous and puff out a gas that paralises you. Maybe ones that live in hot areas like volcanoes will do fire damage when they touch you (if you have ignitable stuff on you, you set on fire, heheh!)
I just need lotsa monsters I can keep altering and re-using. Like in Zelda they had the Deku Shrub, the Bat, the Stalfos (Skeleton warrior), etc that kept cropping up in various forms everywhere.
EDIT: Just as another note, when you jump or fall, your gun angles down 45 degrees. This is how you shoot smaller objects. You have to jump from a distance so the downward angle of the gun lets you shoot them. It's almost impossible to do if you're in a confined space and the enemy is close, which maybe small monsters could use to their advantage?
Edited by the Author.
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Assault Andy Administrator
I make other people create vaporware
you should have zombie babies, those are scary as shit. imagine a fucking red eyed leathery baby crawling towards yu with a full set of fangs in it's mouth.
Then you could have like, two babies sewn together in the torso and they move twice as fast, or baby heads hanging from chains that bite you unless you crouch. or babies that are on fire, so the fire lowers your HP too.
Steve Zissou: Anne-Marie, do all the interns get Glocks?
i still have no idea what the heck you're talking about, I looked up voodoo chile in google and got a story about some guy playing a lame prank and a bunch of retards got pissed.
Steve Zissou: Anne-Marie, do all the interns get Glocks?
The baby idea is unusual, but not quite as "plantlike" as I was aiming for
Radix gave me an idea though. You could have different kinds of walking peppers. Minty ones live in cold dungeons and freeze you. Hot ones live in fiery dungeons and shoot flame at you.
Remember the Deku Plants in Zelda64!? Well I was thinking of a kind that hang from the ceiling. They can swing down and bite at you. Then when they finally stop swinging they hoist themselves up again and crall back out across the ceiling ready to swing down again.
You could have variations that lunge out from shrubs.
Ever seen The Thing (the remake, not the 50s one)? The original monster was plantlike, but the remake monster was really cool. Combine the two for some neato plantlike foes.
plant monsters in games piss me off because they are sooo, gay. I cant see myself being eaten by some fag's fern. even in HL2 they had those lame ones that hung down and snatched you up. Crash Bandicoot had the flytraps, and they were annoying.
Steve Zissou: Anne-Marie, do all the interns get Glocks?
Anne-Marie: No, they have to share one.
Deleted User
24th September, 2005 at 01:31:32 -
your loz plant look a like sounds like a skulltulla and a dekuplant mixed
BillyBob: Yeah, I'm trying to blend enemy concepts from my two fave games - Halflife and Zelda64. When you see the game you'll immediately spot similarities to deku plants, headcrabs, you name it.
I've got the swinging upside down deku plant working, although it needs to have the graphics drawn yet and be implemented into the game. I love it! It hugs the ceiling then suddenly swings down chomping at you. It slowly loses momentum and stops swinging. When it does it hoists itself back up to the ceiling and crawls back across the ceiling to where it started. Then if you're still there, it'll swing down again.