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VIP MemberHero of TimeI like Aliens!Cardboard BoxAttention Getter
22nd September, 2005 at 14:15:35 -

Hey

I'm making a Platformer, using the PMO (platform movement object).

I already made all the engine and I even made A.I. Enemies with it...now, my question is...how can I make more enemies move based on the original enemie's A.I. engine, without having to create more PM Objects for more enemies?

Any sugjestions?

Thanx!

 
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You've Been Circy'd!VIP MemberCandy Cane
22nd September, 2005 at 19:29:10 -

maybe you could use a qualifier for all the creatures with a certain movement type.

 
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Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
22nd September, 2005 at 19:32:19 -

The PMO is really designed for player movement, or limited AI. You will either have to hardcode every enemy with individual PMO's or write your own AI.

I've tried running a loop through differant enemies and using the one PMO to control them all... It doesn't work :/

 
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VIP MemberHero of TimeI like Aliens!Cardboard BoxAttention Getter
23rd September, 2005 at 03:32:49 -

That's my real problem, I suck at Platform Enemie's A.I.


 
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