I'm making a Platformer, using the PMO (platform movement object).
I already made all the engine and I even made A.I. Enemies with it...now, my question is...how can I make more enemies move based on the original enemie's A.I. engine, without having to create more PM Objects for more enemies?
Any sugjestions?
Thanx!
Profile edited as it messed the layout of the site up.
maybe you could use a qualifier for all the creatures with a certain movement type.
n/a
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
22nd September, 2005 at 19:32:19 -
The PMO is really designed for player movement, or limited AI. You will either have to hardcode every enemy with individual PMO's or write your own AI.
I've tried running a loop through differant enemies and using the one PMO to control them all... It doesn't work :/