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Greasy



Registered
  15/02/2005
Points
  322
24th September, 2005 at 18:47:07 -

Ok, so here it is. I have a big scrolling level, you hop in a mining cart, and its path starts. The screen is centered on 0,0 relative to the mining cart, but before it finishes its path, the camera goes back up to the top left corner of the screen, and you can see the cart anymore.

 
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Muffin Batel [neonair games]



Registered
  09/08/2002
Points
  900
24th September, 2005 at 21:19:33 -

is it repositioning the cart at the end of the path?

 
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Greasy



Registered
  15/02/2005
Points
  322
25th September, 2005 at 13:19:24 -

Its not even getting to the end of its path

 
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Mr Icekirby



Registered
  18/12/2003
Points
  846
25th September, 2005 at 21:47:34 -

care to share the file or would you not trust me? im a pretty good debugger of sorts

 
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DaVince

This fool just HAD to have a custom rating

Registered
  04/09/2004
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  7998

Game of the Week WinnerClickzine StaffHas Donated, Thank You!Cardboard BoxDos Rules!
26th September, 2005 at 02:17:34 -

Remember to turn on the frame option which makes sure collisions will be correct in bigger frames. (I don't remember what it was called )

 
Old member (~2004-2007).

Greasy



Registered
  15/02/2005
Points
  322
26th September, 2005 at 18:56:16 -

I have handle collisions even outside of screen area. THe file is big and Im on dial up, so I dont feel like sharing right now. I figured out that for some odd reason it destroys the cart when it gets to a certain place, but there is no events that make it do that. I think I might copy all my objects, and do the level again from scratch and see if it works.

 
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Mr Icekirby



Registered
  18/12/2003
Points
  846
26th September, 2005 at 21:16:26 -

there weren't any events that caused it to destroy? what would happen to it?

 
Mr Icekirby says so!
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Greasy



Registered
  15/02/2005
Points
  322
27th September, 2005 at 19:51:23 -

I dont know

 
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Greasy



Registered
  15/02/2005
Points
  322
27th September, 2005 at 21:02:14 -

I found the problem, the playfield was too big. Solved

 
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